public static void SaveDefaultFile(Business[] businesses, Cooldown[] cooldowns) { if (SaveFileExists(true)) { return; } BusinessmateSave defaultSave = new BusinessmateSave { BusinessSaves = new BusinessSave[businesses.Length], CooldownSaves = new CooldownSave[cooldowns.Length] }; for (int i = 0; i < businesses.Length; ++i) { businesses[i].Save = new BusinessSave { BusinessID = businesses[i].BusinessID }; businesses[i].SaveBusiness(); defaultSave.BusinessSaves[i] = businesses[i].Save; } for (int i = 0; i < cooldowns.Length; ++i) { cooldowns[i].Save = new CooldownSave { CooldownID = cooldowns[i].CooldownID }; cooldowns[i].SaveCooldown(); defaultSave.CooldownSaves[i] = cooldowns[i].Save; } defaultSave.SaveToFile(); }
public void SaveData() { Save.SaveToFile(); }