예제 #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            screenWidth = GraphicsDevice.Viewport.Width;
            screenHeight = GraphicsDevice.Viewport.Height;

            player1 = new Player();
            ball = new Ball();
            block = new Blocks[15];
            background = new GameObject();
            base.Initialize();
        }
예제 #2
0
 public static bool CheckPaddleBallCollision(GameObject objektas, Ball ball)
 {
     if (objektas.Bounds.Intersects(ball.Bounds))
         return true;
     return false;
 }