예제 #1
0
        // Use this for initialization
        private void Awake()
        {
            Instance = this;
            _gUIManagerCanvasContainer = new UICanvasContainer(gameObject.GetComponent <CanvasGroup>(),
                                                               gameObject.GetComponent <CanvasGroupController>());

            _gUIManagerCanvasContainer.UpdateCanvasGroup(1, true, true); // fast dark in
        }
예제 #2
0
        // Use this for initialization
        private void Start()
        {
            _uiCanvasContainer = new UICanvasContainer(gameObject.GetComponent <CanvasGroup>(),
                                                       gameObject.GetComponent <CanvasGroupController>());

            _uiCanvasContainer.UpdateCanvasGroup(0, true, true); // fast dark in
            // and
            _uiCanvasContainer.Fade(1, 0.05f, false);            // slow dark out
        }