private void MoveHandler(UserInfo user, AiCommandDispatcher aiCmdDispatcher, long deltaTime) { if (user.IsDead()) { return; } UserAiStateInfo info = user.GetAiStateInfo(); AiData_UserSelf_General data = GetAiData(user); Vector3 targetPos = info.TargetPos; Vector3 srcPos = user.GetMovementStateInfo().GetPosition3D(); if (null != data && !IsReached(srcPos, targetPos)) { if (info.IsTargetPosChanged) { info.IsTargetPosChanged = false; data.FoundPath.Clear(); } PathToTargetPro(user, data.FoundPath, targetPos, deltaTime); } else { user.GetMovementStateInfo().StopMove(); NotifyUserMove(user); info.Time = 0; info.Target = 0; info.TargetPos = Vector3.Zero; data.Time = 0; data.FoundPath.Clear(); ChangeToState(user, (int)AiStateId.Idle); } }
private AiData_UserSelf_General GetAiData(UserInfo user) { AiData_UserSelf_General data = user.GetAiStateInfo().AiDatas.GetData <AiData_UserSelf_General>(); if (null == data) { data = new AiData_UserSelf_General(); user.GetAiStateInfo().AiDatas.AddData(data); } return(data); }
private void StopFindPath(UserInfo playerself, UserAiStateInfo aiInfo) { if (null == playerself || null == aiInfo) { return; } AiData_UserSelf_General data = playerself.GetAiStateInfo().AiDatas.GetData <AiData_UserSelf_General>(); if (null == data) { data = new AiData_UserSelf_General(); playerself.GetAiStateInfo().AiDatas.AddData(data); } playerself.GetMovementStateInfo().IsMoving = false; aiInfo.Time = 0; data.Time = 0; data.FoundPath.Clear(); aiInfo.ChangeToState((int)AiStateId.Idle); }
private void CombatHandler(UserInfo user, AiCommandDispatcher aiCmdDispatcher, long deltaTime) { if (user.IsDead()) { return; } UserAiStateInfo info = user.GetAiStateInfo(); info.Time += deltaTime; if (info.Time > 100) { AiData_UserSelf_General data = GetAiData(user); if (null != data) { data.Time += info.Time; info.Time = 0; //info.IsAttacked = false; CharacterInfo target = AiLogicUtility.GetSeeingLivingCharacterInfoHelper(user, info.Target); Vector3 targetPos = Vector3.Zero; float dist = info.AttackRange; if (null != target) { targetPos = target.GetMovementStateInfo().GetPosition3D(); } else { targetPos = info.TargetPos; } Vector3 srcPos = user.GetMovementStateInfo().GetPosition3D(); float powDist = Geometry.DistanceSquare(srcPos, targetPos); if (!info.IsAttacked) { if (powDist < dist * dist) { data.Time = 0; m_AttackRangeLast = info.AttackRange; info.AttackRange = 0; info.IsAttacked = true; float dir = Geometry.GetYAngle(new Vector2(srcPos.X, srcPos.Z), new Vector2(targetPos.X, targetPos.Z)); user.GetMovementStateInfo().SetFaceDir(dir); user.GetMovementStateInfo().SetMoveDir(dir); if (null != target) { if (null != OnUserStartAttack) { OnUserStartAttack(user, targetPos.X, targetPos.Y, targetPos.Z); } } else { NotifyUserSkill(user, 1); info.IsAttacked = false; } /// user.GetMovementStateInfo().StopMove(); NotifyUserMove(user); info.Time = 0; data.FoundPath.Clear(); ChangeToState(user, (int)AiStateId.Idle); } else { user.GetMovementStateInfo().StopMove(); NotifyUserMove(user); info.Time = 0; info.IsAttacked = false; data.FoundPath.Clear(); ChangeToState(user, (int)AiStateId.Pursuit); } } } else { info.Time = 0; } } }
private void PursuitHandler(UserInfo user, AiCommandDispatcher aiCmdDispatcher, long deltaTime) { if (user.IsDead()) { return; } UserAiStateInfo info = user.GetAiStateInfo(); AiData_UserSelf_General data = GetAiData(user); if (null != data) { if (info.Target > 0) { CharacterInfo target = AiLogicUtility.GetLivingCharacterInfoHelper(user, info.Target); if (null != target) { float dist = info.AttackRange - 1.0f; Vector3 targetPos = target.GetMovementStateInfo().GetPosition3D(); Vector3 srcPos = user.GetMovementStateInfo().GetPosition3D(); float powDist = Geometry.DistanceSquare(srcPos, targetPos); if (powDist < dist * dist) { user.GetMovementStateInfo().IsMoving = false; info.Time = 0; data.Time = 0; ChangeToState(user, (int)AiStateId.Combat); NotifyUserMove(user); } else { info.Time += deltaTime; if (info.Time > 100) { info.Time = 0; CharacterInfo target2 = GetCanAttackUserTarget(user); if (null == target2) { AiLogicUtility.GetNearstTargetHelper(user, CharacterRelation.RELATION_ENEMY); } if (null == target2 || target == target2) { PathToTargetPro(user, data.FoundPath, targetPos, deltaTime); } else { info.Target = target2.GetId(); return; } } } } else { user.GetMovementStateInfo().StopMove(); NotifyUserMove(user); info.Time = 0; data.Time = 0; data.FoundPath.Clear(); ChangeToState(user, (int)AiStateId.Idle); } } else { float dist = info.AttackRange; Vector3 targetPos = info.TargetPos; Vector3 srcPos = user.GetMovementStateInfo().GetPosition3D(); float powDist = Geometry.DistanceSquare(srcPos, targetPos); if (powDist < dist * dist) { user.GetMovementStateInfo().IsMoving = false; info.Time = 0; data.Time = 0; ChangeToState(user, (int)AiStateId.Combat); NotifyUserMove(user); } else { info.Time += deltaTime; if (info.Time > 100) { info.Time = 0; PathToTargetPro(user, data.FoundPath, targetPos, deltaTime); } } } } }
private void PursuitHandler(UserInfo user, AiCommandDispatcher aiCmdDispatcher, long deltaTime) { if (user.IsDead()) { user.GetMovementStateInfo().IsMoving = false; return; } if (user.IsUnderControl()) { user.GetMovementStateInfo().IsMoving = false; return; } if (user.GetSkillStateInfo().IsSkillActivated()) { user.GetMovementStateInfo().IsMoving = false; return; } UserAiStateInfo info = user.GetAiStateInfo(); AiData_UserSelf_General data = GetAiData(user); if (null != data) { CharacterInfo target = AiLogicUtility.GetLivingCharacterInfoHelper(user, info.Target); if (null != target) { float dist = (float)user.GetActualProperty().AttackRange; float distGoHome = (float)user.GohomeRange; Vector3 targetPos = target.GetMovementStateInfo().GetPosition3D(); Vector3 srcPos = user.GetMovementStateInfo().GetPosition3D(); float powDist = Geometry.DistanceSquare(srcPos, targetPos); float powDistToHome = Geometry.DistanceSquare(srcPos, info.HomePos); TryCastSkill(user, target, powDist); // 大于攻击距离 跑向目标 if (powDist > m_AttackRange * m_AttackRange) { info.Time += deltaTime; if (info.Time > m_IntervalTime) { info.Time = 0; if (!user.UnityPathFinding) { AiLogicUtility.PathToTargetWithoutObstacle(user, data.FoundPath, targetPos, m_IntervalTime, true, this); } else { if (info.PreviousState != (int)AiStateId.PathFinding) { user.PathFindingFinished = false; GfxSystem.UserSelfGeneralPathToTarget(user, targetPos); ChangeToState(user, (int)AiStateId.PathFinding); } else { AiLogicUtility.PathToTargetWithoutObstacle(user, data.FoundPath, targetPos, m_IntervalTime, true, this); } } } } else { user.GetMovementStateInfo().IsMoving = false; NotifyUserMove(user); } } else { user.GetMovementStateInfo().IsMoving = false; NotifyUserMove(user); info.Time = 0; ChangeToState(user, (int)AiStateId.Idle); } } }