private void OnServerConnectionStarting(object sender, ServerConnectionEventArgs args) { try { args.ConnectionInfo = CurrentServerInfo; if (ServerConnectionStarting != null) { ServerConnectionStarting(this, args); } } catch { //ignored } }
private void OnServerConnectionDisconnected(object sender, ServerConnectionEventArgs args) { try { args.ConnectionInfo = CurrentServerInfo; PurgeClient(); if (ServerConnectionDisconnected != null) { ServerConnectionDisconnected(this, args); } } catch { //ignored } }
public void OnServerConnectionSucceeded(object sender, ServerConnectionEventArgs args) { try { args.ConnectionInfo = CurrentServerInfo; if (ServerConnectionSucceeded != null) { ServerConnectionSucceeded(this, args); } if (HostnameUpdated != null) { HostnameUpdated(this, new HostnameEventArgs() { NewHostname = CurrentServerInfo.Hostname, Timestamp = DateTime.Now }); } RequestAuth(CurrentServerInfo.Password); } catch { // ignored } }
private void OnServerConnectionDisconnected(object sender, ServerConnectionEventArgs args) { args.ConnectionInfo = CurrentServerInfo; PurgeClient(); if(ServerConnectionDisconnected != null) ServerConnectionDisconnected(this, args); }
private void OnServerConnectionStarting(object sender, ServerConnectionEventArgs args) { args.ConnectionInfo = CurrentServerInfo; if(ServerConnectionStarting != null) ServerConnectionStarting(this, args); }
public void OnServerConnectionSucceeded(object sender, ServerConnectionEventArgs args) { args.ConnectionInfo = CurrentServerInfo; if(ServerConnectionSucceeded != null) ServerConnectionSucceeded(this, args); if (HostnameUpdated != null) HostnameUpdated(this, new HostnameEventArgs() { NewHostname = CurrentServerInfo.Hostname, Timestamp = DateTime.Now }); RequestAuth(CurrentServerInfo.Password); }
public void OnServerConnectionDropped(object sender, ServerConnectionEventArgs args) { try { args.ConnectionInfo = CurrentServerInfo; PurgeClient(); if (ServerConnectionDropped != null) ServerConnectionDropped(this, args); } catch { // ignored } }