UpdateText() { string ToDisplay_ = GetLogTag(); if (IsLiving()) { ToDisplay_ += "; Living"; } else { ToDisplay_ += "; Dead"; } // if (globalManager.isTurnBasedGame()) { // if (TurnState == TurnStates.NotTurn) { // ToDisplay_ += "; NotTurn"; // } else if (TurnState == TurnStates.Switching) { // ToDisplay_ += "; Switching"; // } else if (TurnState == TurnStates.Turn) { // ToDisplay_ += "; Turn (" + globalManager.getTurnPercentage().ToString("F2") + ")"; // } // } UITexts["Status"].setColor(globalManager.getStateTextColor(IsLiving())); UITexts["Status"].setText(ToDisplay_); }
UpdateText() { string ToDisplay_ = GetLogTag(); if (IsLiving()) { ToDisplay_ += "; Living"; } else { ToDisplay_ += "; Dead"; } // if (globalManager.isTurnBasedGame()) { // if (TurnState == TurnStates.NotTurn) { // ToDisplay_ += "; NotTurn"; // } else if (TurnState == TurnStates.Switching) { // ToDisplay_ += "; Switching"; // } else if (TurnState == TurnStates.Turn) { // ToDisplay_ += "; Turn (" + globalManager.getTurnPercentage().ToString("F2") + ")"; // } // } foreach (Dictionary <string, UIText> UITexts in AllAgentCamerasUITexts) { UITexts["Status"].setColor(globalManager.getStateTextColor(IsLiving())); UITexts["Status"].setText( ToDisplay_ + " (" + UITexts["Status"].GetComponentInParent <AgentCamera>().ID + ")"); } }
UpdateText() { string ToDisplay_ = getLogTag(); Text DisplayText_ = GetComponentInChildren <Canvas>().GetComponentInChildren <Text>(); DisplayText_.color = globalManager.getStateTextColor(isLiving()); if (isLiving()) { ToDisplay_ += "; Living"; } else { ToDisplay_ += "; Dead"; } if (globalManager.isTurnBasedGame()) { if (TurnState == TurnStates.NotTurn) { ToDisplay_ += "; NotTurn"; } else if (TurnState == TurnStates.Switching) { ToDisplay_ += "; Switching"; } else if (TurnState == TurnStates.Turn) { ToDisplay_ += "; Turn (" + globalManager.getTurnPercentage().ToString("F2") + ")"; } } DisplayText_.text = ToDisplay_; DisplayText_.fontSize = (int)(47f / 0.5f * globalManager.getViewPortSize(ViewAxis.X)); }