예제 #1
0
 public Vector3 GetPoint(float t)
 {
     return(transform.TransformPoint(Bezier.GetPoint(points[0], points[1], points[2], points[3], t)));
 }
예제 #2
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 public Vector3 GetVelocity(float t)
 {
     return(transform.TransformPoint(Bezier.GetFirstDerivative(points[0], points[1], points[2], points[3], t)) - transform.position);
 }
예제 #3
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 public Vector3 GetLocalPoint(float t)
 {
     return(Bezier.GetPoint(points[0], points[1], points[2], points[3], t));
 }