protected virtual void OnErrorEvent(ErrorEventArgs e) { if (ErrorEvent != null) ErrorEvent.Invoke(this, e); }
/// <summary> /// Received Event from ViewController /// </summary> /// <param name="sender"></param> /// <param name="errorEventArgs"></param> private void ControllerOnErrorEvent(object sender, ErrorEventArgs errorEventArgs) { this.Controller.GameClient = null; this.ShowInformationOverlay(errorEventArgs.Message); ViewHelper.Wait(4); this.CloseTrigger = true; }