// public void draw(TextureRegion region, float x, float y, float width, float height, float originX = 0, float originY = 0, float scaleX = 1, float scaleY = 1, float rotation = 0, bool flipX = false, bool flipY = false) { sourceRect.X = region.getRegionX(); sourceRect.Y = region.getRegionY(); sourceRect.Width = region.getRegionWidth(); sourceRect.Height = region.getRegionHeight(); origin.X = originX * (region.getRegionWidth() / width); origin.Y = originY * (region.getRegionHeight() / height); destRect.X = (int)(x + originX); destRect.Y = (int)(y + originY); destRect.Width = (int)(width * scaleX); destRect.Height = (int)(height * scaleY); Draw(region.texture, destRect, sourceRect, currentColor, rotation, origin, (flipX ? SpriteEffects.FlipHorizontally : SpriteEffects.None) | (flipY? SpriteEffects.FlipVertically: SpriteEffects.None), 0); }
public void setRegion(TextureRegion region, int x, int y, int width, int height) { texture = region.texture; setRegion(region.getRegionX() + x, region.getRegionY() + y, width, height); }