public ArcadeContext(DiscordSocketClient client, ArcadeContainer data, SocketUserMessage message) : base(client, message) { Data = data; if (Guild != null) { GetOrAddGuild(Guild); Server.Synchronize(Guild); } }
public CommandHandler(DiscordSocketClient client, CommandService service, ArcadeContainer container, IServiceProvider provider, InfoService info, GameManager games, IConfigurationRoot config) { _client = client; _service = service; _container = container; _provider = provider; _config = config; _client.MessageReceived += ReadInputAsync; _service.CommandExecuted += OnExecutedAsync; _client.Log += Logger.LogAsync; _service.Log += Logger.LogAsync; _client.GuildAvailable += SumGuildCount; _client.JoinedGuild += UpdateGuildCount; _client.LeftGuild += UpdateGuildCount; _client.Ready += OnReady; _client.Disconnected += ResetGuildCount; _info = info; _games = games; }