void advance(Enemy monster) // go toward player { PathFind pf = new PathFind(game_state); int mons_tile_x = (monster.getX() + (monster.getWidth() / 2)) / game_state.tile_engine.getTileSize(); int mons_tile_y = (monster.getY() + (monster.getHeight())) / game_state.tile_engine.getTileSize(); int pl_tile_x = (game_state.local_player.getX() + (game_state.local_player.getWidth() / 2)) / game_state.tile_engine.getTileSize(); int pl_tile_y = (game_state.local_player.getY() + (game_state.local_player.getHeight())) / game_state.tile_engine.getTileSize(); monster.setPath(pf.FindPath(mons_tile_x, mons_tile_y, pl_tile_x, pl_tile_y)); }
void advance(Enemy monster) { PathFind pf = new PathFind(game_state); int mons_tile_x = (monster.getX() + (monster.getWidth() / 2)) / game_state.tile_engine.getTileSize(); int mons_tile_y = (monster.getY() + (monster.getHeight())) / game_state.tile_engine.getTileSize(); int pl_tile_x = (game_state.local_player.getX() + (game_state.local_player.getWidth() / 2)) / game_state.tile_engine.getTileSize(); int pl_tile_y = (game_state.local_player.getY() + (game_state.local_player.getHeight())) / game_state.tile_engine.getTileSize(); // pl_tile_y += 1;//get the enemies to head toward the bottom of the player so that they follow you on the bridge monster.setPath(pf.FindPath(mons_tile_x, mons_tile_y, pl_tile_x, pl_tile_y)); }
void idle(Enemy monster) { //THIS IS FOR DEBUG PURPOSES //PathFind pf = new PathFind(game_state); //int mons_tile_x = (monster.getX() + (monster.getWidth() / 2)) / game_state.tile_engine.getTileSize(); //int mons_tiel_y = (monster.getY() + (monster.getHeight())) / game_state.tile_engine.getTileSize(); //monster.setPath(pf.FindPath(mons_tile_x, mons_tiel_y, 1, 1)); PathFind pf = new PathFind(game_state); int mons_tile_x = (monster.getX() + (monster.getWidth() / 2)) / game_state.tile_engine.getTileSize(); int mons_tile_y = (monster.getY() + (monster.getHeight() / 2)) / game_state.tile_engine.getTileSize(); Random r = new Random(); int mons_tile_xr = mons_tile_x + r.Next(-10, 10); int mons_tile_yr = mons_tile_y + r.Next(-10, 10); if (mons_tile_yr < 0) { mons_tile_yr = 0; } if (mons_tile_xr < 0) { mons_tile_xr = 0; } monster.setPath(pf.FindPath(mons_tile_x, mons_tile_y, mons_tile_xr, mons_tile_yr)); /* * //Random number * System.Random generator = new System.Random(); * int dir = generator.Next(4); * switch ((PlayerDir)dir) * { * case PlayerDir.DOWN: * monster.setY(monster.getY() + monster.getSpeed()); * monster.setDirection(PlayerDir.DOWN); * break; * case PlayerDir.LEFT: * monster.setX(monster.getX() - monster.getSpeed()); * monster.setDirection(PlayerDir.LEFT); * break; * case PlayerDir.RIGHT: * monster.setX(monster.getX() + monster.getSpeed()); * monster.setDirection(PlayerDir.RIGHT); * break; * case PlayerDir.UP: * monster.setY(monster.getY() - monster.getSpeed()); * monster.setDirection(PlayerDir.UP); * break; * } * */ }
void idle(Enemy monster) // dont do anything { PathFind pf = new PathFind(game_state); int mons_tile_x = (monster.getX() + (monster.getWidth() / 2)) / game_state.tile_engine.getTileSize(); int mons_tile_y = (monster.getY() + (monster.getHeight() / 2)) / game_state.tile_engine.getTileSize(); Random r = new Random(); int mons_tile_xr = mons_tile_x + r.Next(-10, 10); int mons_tile_yr = mons_tile_y + r.Next(-10, 10); if (mons_tile_yr < 0) { mons_tile_yr = 0; } if (mons_tile_xr < 0) { mons_tile_xr = 0; } monster.setPath(pf.FindPath(mons_tile_x, mons_tile_y, mons_tile_xr, mons_tile_yr)); }
void align(Enemy monster) { PathFind pf = new PathFind(game_state); int dist_x = game_state.local_player.getX() - monster.getX(); int dist_y = game_state.local_player.getY() - monster.getY(); int mons_tile_x = (monster.getX() + (monster.getWidth() / 2)) / game_state.tile_engine.getTileSize(); int mons_tile_y = (monster.getY() + (monster.getHeight() / 2)) / game_state.tile_engine.getTileSize(); int pl_tile_x = game_state.local_player.getX() / game_state.tile_engine.getTileSize(); int pl_tile_y = game_state.local_player.getY() / game_state.tile_engine.getTileSize(); if (Math.Abs(dist_x) < Math.Abs(dist_y)) { //Advance in the X direction toward the player monster.setPath(pf.FindPath(mons_tile_x, mons_tile_y, pl_tile_x, mons_tile_y)); } else { //Advance in the Y direction toward the player monster.setPath(pf.FindPath(mons_tile_x, mons_tile_y, mons_tile_x, pl_tile_y - 1)); } }
//Functions to calculate actions void flee(Enemy monster) { PathFind pf = new PathFind(game_state); int dist_x = game_state.local_player.getX() - monster.getX(); int dist_y = game_state.local_player.getY() - monster.getY(); int mons_tile_x = (monster.getX() + (monster.getWidth() / 2)) / game_state.tile_engine.getTileSize(); int mons_tile_y = (monster.getY() + (monster.getHeight() / 2)) / game_state.tile_engine.getTileSize(); int pl_tile_x = game_state.local_player.getX() / game_state.tile_engine.getTileSize(); int pl_tile_y = game_state.local_player.getY() / game_state.tile_engine.getTileSize(); Random r = new Random(); int mons_tile_xr = mons_tile_x; int mons_tile_yr = mons_tile_y; //int pl_tile_yr = pl_tile_y + r.Next(-5, 5); //int pl_tile_xr = pl_tile_x + r.Next(-5, 5); if (Math.Abs(dist_x) < Math.Abs(dist_y)) { //Flee in the Y direction from the player if (dist_y <= 0) { mons_tile_yr += r.Next(-5, -10); mons_tile_xr += r.Next(-10, 10); if (mons_tile_yr < 0) { mons_tile_yr = 0; } if (mons_tile_xr < 0) { mons_tile_xr = 0; } monster.setPath(pf.FindPath(mons_tile_x, mons_tile_y, mons_tile_xr, mons_tile_yr)); } else { mons_tile_yr += r.Next(5, 10); mons_tile_xr += r.Next(-10, 10); if (mons_tile_yr < 0) { mons_tile_yr = 0; } if (mons_tile_xr < 0) { mons_tile_xr = 0; } monster.setPath(pf.FindPath(mons_tile_x, mons_tile_y, mons_tile_xr, mons_tile_yr)); } } else { //Flee in the x direction from the player if (dist_x <= 0) { mons_tile_yr += r.Next(-10, 10); mons_tile_xr += r.Next(5, 10); if (mons_tile_yr < 0) { mons_tile_yr = 0; } if (mons_tile_xr < 0) { mons_tile_xr = 0; } monster.setPath(pf.FindPath(mons_tile_x, mons_tile_y, mons_tile_xr, mons_tile_yr)); } else { mons_tile_yr += r.Next(-10, 10); mons_tile_xr += r.Next(5, 10); if (mons_tile_yr < 0) { mons_tile_yr = 0; } if (mons_tile_xr < 0) { mons_tile_xr = 0; } monster.setPath(pf.FindPath(mons_tile_x, mons_tile_y, mons_tile_xr, mons_tile_yr)); } monster.setPath(pf.FindPath(mons_tile_x, mons_tile_y, mons_tile_xr, mons_tile_yr)); } //monster.setPath(pf.FindPath(mons_tile_x, mons_tile_y, mons_tile_xr, mons_tile_yr)); }
void idle(Enemy monster) { //THIS IS FOR DEBUG PURPOSES //PathFind pf = new PathFind(game_state); //int mons_tile_x = (monster.getX() + (monster.getWidth() / 2)) / game_state.tile_engine.getTileSize(); //int mons_tiel_y = (monster.getY() + (monster.getHeight())) / game_state.tile_engine.getTileSize(); //monster.setPath(pf.FindPath(mons_tile_x, mons_tiel_y, 1, 1)); PathFind pf = new PathFind(game_state); int mons_tile_x = (monster.getX() + (monster.getWidth() / 2)) / game_state.tile_engine.getTileSize(); int mons_tile_y = (monster.getY() + (monster.getHeight() / 2)) / game_state.tile_engine.getTileSize(); Random r = new Random(); int mons_tile_xr = mons_tile_x + r.Next(-10, 10); int mons_tile_yr = mons_tile_y + r.Next(-10, 10); if (mons_tile_yr < 0) mons_tile_yr = 0; if (mons_tile_xr < 0) mons_tile_xr = 0; monster.setPath(pf.FindPath(mons_tile_x, mons_tile_y, mons_tile_xr, mons_tile_yr)); /* //Random number System.Random generator = new System.Random(); int dir = generator.Next(4); switch ((PlayerDir)dir) { case PlayerDir.DOWN: monster.setY(monster.getY() + monster.getSpeed()); monster.setDirection(PlayerDir.DOWN); break; case PlayerDir.LEFT: monster.setX(monster.getX() - monster.getSpeed()); monster.setDirection(PlayerDir.LEFT); break; case PlayerDir.RIGHT: monster.setX(monster.getX() + monster.getSpeed()); monster.setDirection(PlayerDir.RIGHT); break; case PlayerDir.UP: monster.setY(monster.getY() - monster.getSpeed()); monster.setDirection(PlayerDir.UP); break; } * */ }
//Functions to calculate actions void flee(Enemy monster) { PathFind pf = new PathFind(game_state); int dist_x = game_state.local_player.getX() - monster.getX(); int dist_y = game_state.local_player.getY() - monster.getY(); int mons_tile_x = (monster.getX() + (monster.getWidth() / 2)) / game_state.tile_engine.getTileSize(); int mons_tile_y = (monster.getY() + (monster.getHeight() / 2)) / game_state.tile_engine.getTileSize(); int pl_tile_x = game_state.local_player.getX() / game_state.tile_engine.getTileSize(); int pl_tile_y = game_state.local_player.getY() / game_state.tile_engine.getTileSize(); Random r = new Random(); int mons_tile_xr = mons_tile_x; int mons_tile_yr = mons_tile_y; //int pl_tile_yr = pl_tile_y + r.Next(-5, 5); //int pl_tile_xr = pl_tile_x + r.Next(-5, 5); if (Math.Abs(dist_x) < Math.Abs(dist_y)) { //Flee in the Y direction from the player if (dist_y <= 0) { mons_tile_yr += r.Next(-10, -5); mons_tile_xr += r.Next(-10, 10); if (mons_tile_yr < 0) mons_tile_yr = 0; if (mons_tile_xr < 0) mons_tile_xr = 0; monster.setPath(pf.FindPath(mons_tile_x, mons_tile_y, mons_tile_xr, mons_tile_yr)); } else { mons_tile_yr += r.Next(5, 10); mons_tile_xr += r.Next(-10, 10); if (mons_tile_yr < 0) mons_tile_yr = 0; if (mons_tile_xr < 0) mons_tile_xr = 0; monster.setPath(pf.FindPath(mons_tile_x, mons_tile_y, mons_tile_xr, mons_tile_yr)); } } else { //Flee in the x direction from the player if (dist_x <= 0) { mons_tile_yr += r.Next(-10, 10); mons_tile_xr += r.Next(5, 10); if (mons_tile_yr < 0) mons_tile_yr = 0; if (mons_tile_xr < 0) mons_tile_xr = 0; monster.setPath(pf.FindPath(mons_tile_x, mons_tile_y, mons_tile_xr, mons_tile_yr)); } else { mons_tile_yr += r.Next(-10, 10); mons_tile_xr += r.Next(5, 10); if (mons_tile_yr < 0) mons_tile_yr = 0; if (mons_tile_xr < 0) mons_tile_xr = 0; monster.setPath(pf.FindPath(mons_tile_x, mons_tile_y, mons_tile_xr, mons_tile_yr)); } monster.setPath(pf.FindPath(mons_tile_x, mons_tile_y, mons_tile_xr, mons_tile_yr)); } //monster.setPath(pf.FindPath(mons_tile_x, mons_tile_y, mons_tile_xr, mons_tile_yr)); }
void align(Enemy monster) { PathFind pf = new PathFind(game_state); int dist_x = game_state.local_player.getX() - monster.getX(); int dist_y = game_state.local_player.getY() - monster.getY(); int mons_tile_x = (monster.getX() + (monster.getWidth() / 2)) / game_state.tile_engine.getTileSize(); int mons_tile_y = (monster.getY() + (monster.getHeight() / 2)) / game_state.tile_engine.getTileSize(); int pl_tile_x = game_state.local_player.getX() / game_state.tile_engine.getTileSize(); int pl_tile_y = game_state.local_player.getY() / game_state.tile_engine.getTileSize(); if (Math.Abs(dist_x) < Math.Abs(dist_y)) { //Advance in the X direction toward the player monster.setPath(pf.FindPath(mons_tile_x, mons_tile_y, pl_tile_x, mons_tile_y)); } else { //Advance in the Y direction toward the player monster.setPath(pf.FindPath(mons_tile_x, mons_tile_y, mons_tile_x, pl_tile_y-1)); } }
void advance(Enemy monster) { PathFind pf = new PathFind(game_state); int mons_tile_x = (monster.getX() + (monster.getWidth() / 2)) / game_state.tile_engine.getTileSize(); int mons_tile_y = (monster.getY() + (monster.getHeight())) / game_state.tile_engine.getTileSize(); int pl_tile_x = (game_state.local_player.getX()+(game_state.local_player.getWidth()/2))/game_state.tile_engine.getTileSize(); int pl_tile_y = (game_state.local_player.getY()+(game_state.local_player.getHeight()))/game_state.tile_engine.getTileSize(); // pl_tile_y += 1;//get the enemies to head toward the bottom of the player so that they follow you on the bridge monster.setPath(pf.FindPath(mons_tile_x, mons_tile_y, pl_tile_x, pl_tile_y)); }
// dont do anything void idle(Enemy monster) { PathFind pf = new PathFind(game_state); int mons_tile_x = (monster.getX() + (monster.getWidth() / 2)) / game_state.tile_engine.getTileSize(); int mons_tile_y = (monster.getY() + (monster.getHeight() / 2)) / game_state.tile_engine.getTileSize(); Random r = new Random(); int mons_tile_xr = mons_tile_x + r.Next(-10, 10); int mons_tile_yr = mons_tile_y + r.Next(-10, 10); if (mons_tile_yr < 0) mons_tile_yr = 0; if (mons_tile_xr < 0) mons_tile_xr = 0; monster.setPath(pf.FindPath(mons_tile_x, mons_tile_y, mons_tile_xr, mons_tile_yr)); }
// go toward player void advance(Enemy monster) { PathFind pf = new PathFind(game_state); int mons_tile_x = (monster.getX() + (monster.getWidth() / 2)) / game_state.tile_engine.getTileSize(); int mons_tile_y = (monster.getY() + (monster.getHeight())) / game_state.tile_engine.getTileSize(); int pl_tile_x = (game_state.local_player.getX()+(game_state.local_player.getWidth()/2))/game_state.tile_engine.getTileSize(); int pl_tile_y = (game_state.local_player.getY()+(game_state.local_player.getHeight()))/game_state.tile_engine.getTileSize(); monster.setPath(pf.FindPath(mons_tile_x, mons_tile_y, pl_tile_x, pl_tile_y)); }