public void die() // user has died in a level. level will start over and a life will be decucted { livesRemaining--; if (!hasMoreLives()) // if the user has 0 more lives, game over { if (backpackmenu.isShowing()) { backpackmenu.Hide(); } if (timex.isShowing()) { timex.Hide(); } gameEnded = true; return; } LoadLevel(game_state.tile_engine.getCurrentLevel()); // restart if the user has more lives }
public void die() { livesRemaining--; if (!hasMoreLives()) { if (backpackmenu.isShowing()) { backpackmenu.Hide(); } if (timex.isShowing()) { timex.Hide(); } gameEnded = true; return; } LoadLevel(game_state.tile_engine.getCurrentLevel()); }