public void LoadLayout(ClLayoutContainer input) { this.layout = input; while (layout.keys.Count < layers.Count) { this.SLMain.Items.RemoveAt(layers.Count - 1); layers.RemoveAt(layers.Count - 1); } int tempi = layers.Count; while (layers.Count < layout.keys.Count) { if (layout.keys[tempi].Count == sliceInfo.keys.Count) { AddLayer(layers.Count, false); } else { AddLayer(layers.Count, true); } tempi++; } foreach (UCLayer layer in layers) { layer.LoadLayout(layout); } }
public void LoadLayout(ClLayoutContainer input) { this.layout = input; foreach (Button btn in buttons) { foreach (ClKeyData kd in layout.keys[index]) { if (btn.Tag.ToString() == "bt_" + kd.slice + "_" + kd.x + "_" + kd.y + "_" + index) { btn.Text = kd.key.display; if (kd.key.ktype == 255 && kd.key.val == 0) { float cf = 0.09f; var nc = new Color(SystemColors.Control); nc.R = (255 - SystemColors.Control.R) * cf + SystemColors.Control.R; nc.G = (255 - SystemColors.Control.G) * cf + SystemColors.Control.G; nc.B = (255 - SystemColors.Control.B) * cf + SystemColors.Control.B; btn.BackgroundColor = nc; } else { btn.BackgroundColor = SystemColors.Control; } } } } }
public void LoadLayout(ClLayoutContainer input) { this.layout = input; foreach (UCSlice slice in slices) { slice.LoadLayout(layout); } }
public UCBoard() { //teste dit InitializeComponent(); slices = new List <UCSlice>(); layout = new ClLayoutContainer(); BtnSave.Click += (sender, e) => btSave_Click(sender, e); BtnLoad.Click += (sender, e) => btLoad_Click(sender, e); BtnAddLayer.Click += (sender, e) => btAddLayer_Click(sender, e); }
public List <string> GenerateSerialCommands(ClLayoutContainer input) { List <string> output = new List <string>(); output.Add(MdGlobals.SERIAL_SET_LAYER_COMMAND + "(" + layers + " "); foreach (ClBoardSlice slice in slices) { output.AddRange(slice.GenerateSerialCommands(input)); } return(output); }
public UCLayer(List <ClButton> buttons, int sliceIndex, int index, ClLayoutContainer layout, bool init) { InitializeComponent(); this.buttons = new List <Button>(); this.sliceIndex = sliceIndex; this.index = index; this.layout = layout; this.LName.Text = "Layer " + index.ToString(); int maxx = 0, maxy = 0; foreach (ClButton input in buttons) { if (input.gw + input.gx > maxx) { maxx = input.gw + input.gx + 5; } if (input.gh + input.gy > maxy) { maxy = input.gh + input.gy + 5; } var btn = new Button(); btn.Tag = "bt_" + sliceIndex + "_" + input.x + "_" + input.y + "_" + index; if (init) { var nkd = new ClKeyData(sliceIndex, input.x, input.y); if (index != 0) { foreach (ClKeyData kd in layout.keys[0]) { if (kd.slice == sliceIndex && kd.x == input.x && kd.y == input.y && kd.key.allLayers) { nkd.key = new ClKey(kd.key); break; } } } layout.keys[index].Add(nkd); } btn.Size = new Size(input.gw, input.gh); PLMain.Add(btn, input.gx, input.gy); btn.Click += (sender, e) => this.KeyBtnClicked(sender, e); btn.KeyDown += (sender, e) => this.KeyBtnKeyPressed(sender, e); this.buttons.Add(btn); LoadLayout(this.layout); } maxy = maxy + 33; ClientSize = new Size(maxx, maxy); BtnDeleteLayer.Click += (sender, e) => this.btDelete_Click(sender, e); }
public UCSlice(ClBoardSlice input, ClLayoutContainer layout) { InitializeComponent(); this.layout = layout; layers = new List <UCLayer>(); LName.Text = input.sliceName; this.sliceInfo = input; this.sliceIndex = input.sliceIndex; for (int i = 0; i < layout.keys.Count; i++) { AddLayer(i, true); } }
public List <string> GenerateSerialCommands(ClLayoutContainer input) { List <string> output = new List <string>(); int _lay = 0; foreach (List <ClKeyData> ckdl in input.keys) { foreach (ClKeyData ckd in ckdl) { if (ckd.slice == sliceIndex) { output.Add(command + "(" + ckd.x + "(" + ckd.y + "(" + _lay + "(" + ckd.key.val + "(" + ckd.key.ktype + " "); } } _lay++; } return(output); }
public UCBoard(ClKeyboard keyboard) { InitializeComponent(); slices = new List <UCSlice>(); layout = new ClLayoutContainer(); for (int i = 0; i < 3; i++) { layout.keys.Add(new List <ClKeyData>()); } layout.keyboardType = keyboard.keyboardType; saveExtension = "." + keyboard.fileFormat; foreach (ClBoardSlice slice in keyboard.slices) { var ns = new UCSlice(slice, this.layout); this.slices.Add(ns); SLMain.Items.Add(ns); } maxLayer = keyboard.layers; LName.Text = "Keyboard Type: " + keyboard.keyboardName; BtnSave.Click += (sender, e) => btSave_Click(sender, e); BtnLoad.Click += (sender, e) => btLoad_Click(sender, e); BtnAddLayer.Click += (sender, e) => btAddLayer_Click(sender, e); }