public static void Load_Scene_7() => EditorSceneLoader.LoadScene(7);
public static void Load_Scene_5() => EditorSceneLoader.LoadScene(5);
public static void Load_Scene_6() => EditorSceneLoader.LoadScene(6);
public static void Load_Scene_3() => EditorSceneLoader.LoadScene(3);
public static void Load_Scene_4() => EditorSceneLoader.LoadScene(4);
public static void Load_Scene_2() => EditorSceneLoader.LoadScene(2);
public static void Load_Scene_1() => EditorSceneLoader.LoadScene(1);
public static void Load_Scene_0() => EditorSceneLoader.LoadScene(0);
public static void Load_Scene_9() => EditorSceneLoader.LoadScene(9);
public static void Load_Scene_8() => EditorSceneLoader.LoadScene(8);