public void Reinitialize() { _sensorRings = new RangeRingDisplayInfo(); _sensorRings.RingColor = System.Drawing.Color.Green.ToArgb(); _sensorRings.Opacity = _defaultOpacity; _sensorRings.CurrentlySelectedID = String.Empty; _vulnerabilityRings = new RangeRingDisplayInfo(); _vulnerabilityRings.RingColor = System.Drawing.Color.Blue.ToArgb(); _vulnerabilityRings.Opacity = _defaultOpacity; _vulnerabilityRings.CurrentlySelectedID = String.Empty; _capabilityRings = new RangeRingDisplayInfo(); _capabilityRings.RingColor = System.Drawing.Color.Red.ToArgb(); _capabilityRings.Opacity = _defaultOpacity; _capabilityRings.CurrentlySelectedID = String.Empty; _textureCollection = new Dictionary <string, Dictionary <string, Texture> >(); _objectLocks = new Dictionary <string, object>(); }
public void Reinitialize() { _sensorRings = new RangeRingDisplayInfo(); _sensorRings.RingColor = System.Drawing.Color.Green.ToArgb(); _sensorRings.Opacity = _defaultOpacity; _sensorRings.CurrentlySelectedID = String.Empty; _vulnerabilityRings = new RangeRingDisplayInfo(); _vulnerabilityRings.RingColor = System.Drawing.Color.Blue.ToArgb(); _vulnerabilityRings.Opacity = _defaultOpacity; _vulnerabilityRings.CurrentlySelectedID = String.Empty; _capabilityRings = new RangeRingDisplayInfo(); _capabilityRings.RingColor = System.Drawing.Color.Red.ToArgb(); _capabilityRings.Opacity = _defaultOpacity; _capabilityRings.CurrentlySelectedID = String.Empty; _textureCollection = new Dictionary<string, Dictionary<string, Texture>>(); _objectLocks = new Dictionary<string, object>(); }