public void SequentialTasksExecuteOneAfterAnother() { //Arrange var task1 = new DummyStory(TicksToDuration(1)); var task2 = new DummyStory(TicksToDuration(1)); var groupTask = StoryBuilder.Sequential(task1, task2); //Todo }
public void ParallelTasksExecuteAtTheSameTime() { //Arrange var task1 = new DummyStory(TicksToDuration(1)); var task2 = new DummyStory(TicksToDuration(1)); var groupTask = StoryBuilder.Parallel(task1, task2); //Todo }
public void CanApplyTask() { //Arrange var task1 = new DummyStory(TicksToDuration(1)); //Apply _storyManager.Apply(task1); _storyManager.Update(); //Assert Assert.That(() => task1.HasFinished, Is.True.After(30, 5)); }
public void CanStopAllTasks() { //Arrange var task1 = new DummyStory(TicksToDuration(1)); var task2 = new DummyStory(TicksToDuration(1)); //Apply _storyManager.Apply(task1); _storyManager.Apply(task2); _storyManager.Stop(); _storyManager.Update(); //Assert Assert.That(() => task1.HasCanceled, Is.True.After(30, 5)); Assert.That(() => task2.HasCanceled, Is.True.After(30, 5)); }
public void CanPauseSpecificTasks() { //Arrange var task1 = new DummyStory(TicksToDuration(2)); var task2 = new DummyStory(TicksToDuration(2)); //Apply _storyManager.Apply(task1); _storyManager.Apply(task2); _storyManager.Update(); Assert.That(() => task1.HasFinished || task2.HasFinished, Is.False.After(20, 5)); _storyManager.Pause(task1); _storyManager.Update(); Assert.That(() => !task1.HasFinished && task2.HasFinished, Is.True.After(20, 5)); _storyManager.Resume(); _storyManager.Update(); Assert.That(() => task1.HasFinished && task2.HasFinished, Is.True.After(20, 5)); }