/// <summary> /// Initialize the AppsFlyer SDK with your devKey and appID. /// The dev key is required on all platforms, and the appID is required for iOS. /// If you app is for Android only pass null for the appID. /// </summary> /// <param name="devKey"> AppsFlyer's Dev-Key, which is accessible from your AppsFlyer account under 'App Settings' in the dashboard.</param> /// <param name="appID">Your app's Apple ID.</param> /// <param name="gameObject">pass the script of the game object being used.</param> /// <example> /// <code> /// AppsFlyer.initSDK("K2***********99", 41*****44, this); /// </code> /// </example> public static void initSDK(string devKey, string appID, MonoBehaviour gameObject) { if (gameObject != null) { CallBackObjectName = gameObject.name; } #if UNITY_IOS && !UNITY_EDITOR AppsFlyeriOS.setAppsFlyerDevKey(devKey); AppsFlyeriOS.setAppleAppID(appID); if (gameObject != null) { AppsFlyeriOS.getConversionData(gameObject.name); } #elif UNITY_ANDROID && !UNITY_EDITOR AppsFlyerAndroid.initSDK(devKey, gameObject); #elif UNITY_WSA_10_0 && !UNITY_EDITOR AppsFlyerWindows.InitSDK(devKey, appID, gameObject); if (gameObject != null) { AppsFlyerWindows.GetConversionData(gameObject.name); } #else #endif }