public static void PrepareProject(string buildPath) { Debug.Log("preparing your xcode project for appodeal"); var projectPath = PBXProject.GetPBXProjectPath(buildPath); var project = new PBXProject(); project.ReadFromString(File.ReadAllText(projectPath)); #if UNITY_2019_3_OR_NEWER var target = project.GetUnityMainTargetGuid(); #else var target = project.TargetGuidByName("Unity-iPhone"); #endif AddProjectFrameworks(frameworkList, project, target, false); AddProjectFrameworks(weakFrameworkList, project, target, true); AddProjectLibs(platformLibs, project, target); project.AddBuildProperty(target, "OTHER_LDFLAGS", "-ObjC"); var xcodeVersion = AppodealUnityUtils.getXcodeVersion(); if (xcodeVersion == null || AppodealUnityUtils.compareVersions(xcodeVersion, minVersionToEnableBitcode) >= 0) { project.SetBuildProperty(target, "ENABLE_BITCODE", "YES"); } else { project.SetBuildProperty(target, "ENABLE_BITCODE", "NO"); } project.AddBuildProperty(target, "LIBRARY_SEARCH_PATHS", "$(SRCROOT)/Libraries"); project.AddBuildProperty(target, "LIBRARY_SEARCH_PATHS", "$(TOOLCHAIN_DIR)/usr/lib/swift/$(PLATFORM_NAME)"); #if UNITY_2019_3_OR_NEWER project.AddBuildProperty(target, "ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES", "NO"); #else project.AddBuildProperty(target, "ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES", "YES"); #endif project.AddBuildProperty(target, "LD_RUNPATH_SEARCH_PATHS", "@executable_path/Frameworks"); project.SetBuildProperty(target, "SWIFT_VERSION", "4.0"); File.WriteAllText(projectPath, project.WriteToString()); }
public static void PrepareProject(string buildPath) { Debug.Log("preparing your xcode project for appodeal"); var projPath = Path.Combine(buildPath, "Unity-iPhone.xcodeproj/project.pbxproj"); absoluteProjPath = Path.GetFullPath(buildPath); var project = new PBXProject(); project.ReadFromString(File.ReadAllText(projPath)); var unityiPhone = project.TargetGuidByName("Unity-iPhone"); #if UNITY_2019_3 var unityFramework = project.TargetGuidByName("UnityFramework"); AddProjectFrameworks(frameworkList, project, unityFramework, false); AddProjectFrameworks(weakFrameworkList, project, unityFramework, true); AddProjectLibs(platformLibs, project, unityFramework); project.AddBuildProperty(unityFramework, "OTHER_LDFLAGS", "-ObjC"); project.AddBuildProperty(unityFramework, "LIBRARY_SEARCH_PATHS", "$(SRCROOT)/Libraries"); #endif AddProjectFrameworks(frameworkList, project, unityiPhone, false); AddProjectFrameworks(weakFrameworkList, project, unityiPhone, true); AddProjectLibs(platformLibs, project, unityiPhone); project.AddBuildProperty(unityiPhone, "OTHER_LDFLAGS", "-ObjC"); //Major Xcode version version should be the same as that used by the native SDK developers. var xcodeVersion = AppodealUnityUtils.getXcodeVersion(); if (xcodeVersion == null || AppodealUnityUtils.compareVersions(xcodeVersion, minVersionToEnableBitcode) >= 0) { project.SetBuildProperty(unityiPhone, "ENABLE_BITCODE", "YES"); #if UNITY_2019_3 project.SetBuildProperty(unityFramework, "ENABLE_BITCODE", "YES"); #endif } else { project.SetBuildProperty(unityiPhone, "ENABLE_BITCODE", "NO"); #if UNITY_2019_3 project.SetBuildProperty(unityFramework, "ENABLE_BITCODE", "NO"); #endif } project.AddBuildProperty(unityiPhone, "LIBRARY_SEARCH_PATHS", "$(SRCROOT)/Libraries"); project.AddBuildProperty(unityiPhone, "LIBRARY_SEARCH_PATHS", "$(TOOLCHAIN_DIR)/usr/lib/swift/$(PLATFORM_NAME)"); project.AddBuildProperty(unityiPhone, "ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES", "YES"); project.AddBuildProperty(unityiPhone, "LD_RUNPATH_SEARCH_PATHS", "@executable_path/Frameworks"); project.SetBuildProperty(unityiPhone, "SWIFT_VERSION", "4.0"); #if UNITY_2019_3 project.AddBuildProperty(unityFramework, "LIBRARY_SEARCH_PATHS", "$(SRCROOT)/Libraries"); project.AddBuildProperty(unityFramework, "LIBRARY_SEARCH_PATHS", "$(TOOLCHAIN_DIR)/usr/lib/swift/$(PLATFORM_NAME)"); project.AddBuildProperty(unityFramework, "ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES", "YES"); project.AddBuildProperty(unityFramework, "LD_RUNPATH_SEARCH_PATHS", "@executable_path/Frameworks"); project.AddBuildProperty(unityFramework, "CLANG_ENABLE_MODULES", "YES"); project.SetBuildProperty(unityFramework, "SWIFT_VERSION", "4.0"); #endif //Adapters are archived in order not to exceed the 100 Mb limit on GitHub //Some users use GitHub with Unity Cloud Build var apdFolder = "Adapters"; var appodealPath = Path.Combine(Application.dataPath, "Appodeal"); var adaptersPath = Path.Combine(appodealPath, apdFolder); if (Directory.Exists(adaptersPath)) { foreach (var file in Directory.GetFiles(adaptersPath)) { if (!Path.GetExtension(file).Equals(".zip")) { continue; } Debug.Log("unzipping:" + file); AddAdaptersDirectory(apdFolder, project, unityiPhone); #if UNITY_2019_3 AddAdaptersDirectory(apdFolder, project, unityFramework); #endif } } File.WriteAllText(projPath, project.WriteToString()); }