예제 #1
0
        //creates new bullets every time leftButton of the mouse is clicked
        private void gameCanvas_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
        {
            bullets bullet = new bullets(gameCanvas, thePlayer.temp3, thePlayer.temp4);

            bullet.setAngle(thePlayer.temp1, thePlayer.temp2, thePlayer.temp3, thePlayer.temp4);
            fireBullet(bullet);
            bulletCount += 1;

            //increase everytime bullets if fired
            startshooting++;
        }