//creates new bullets every time leftButton of the mouse is clicked private void gameCanvas_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { bullets bullet = new bullets(gameCanvas, thePlayer.temp3, thePlayer.temp4); bullet.setAngle(thePlayer.temp1, thePlayer.temp2, thePlayer.temp3, thePlayer.temp4); fireBullet(bullet); bulletCount += 1; //increase everytime bullets if fired startshooting++; }