/// <summary> /// Deprecated Method for adding a new object to the Statuses EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToStatuses(Status status) { base.AddObject("Statuses", status); }
/// <summary> /// Create a new Status object. /// </summary> /// <param name="id">Initial value of the Id property.</param> /// <param name="effect">Initial value of the Effect property.</param> /// <param name="status_Creature">Initial value of the Status_Creature property.</param> public static Status CreateStatus(global::System.Int32 id, global::System.String effect, global::System.Int32 status_Creature) { Status status = new Status(); status.Id = id; status.Effect = effect; status.Status_Creature = status_Creature; return status; }