/// オブジェクトの配置 ///--------------------------------------------------------------------------- public bool frameObjPlace() { SceneDebugObjPlace nextScene = new SceneDebugObjPlace(); if (nowTaskId == debugMenuTaskId.EnemyPlace) { nextScene.SetTrgType(0); } else { nextScene.SetTrgType(1); } useSceneMgr.Next(nextScene, true); return(true); }
/// オブジェクトの配置 ///--------------------------------------------------------------------------- public bool frameObjPlace() { SceneDebugObjPlace nextScene = new SceneDebugObjPlace(); if( nowTaskId == debugMenuTaskId.EnemyPlace ){ nextScene.SetTrgType( 0 ); } else{ nextScene.SetTrgType( 1 ); } useSceneMgr.Next( nextScene, true ); return true; }