예제 #1
0
        /// 破棄
        protected override void DoTerm()
        {
            if (objCh != null)
            {
                objCh.Term();
            }
            if (objSpeech != null)
            {
                objSpeech.Term();
            }

            objCh     = null;
            objSpeech = null;
        }
예제 #2
0
        /// 初期化
        protected override bool DoInit()
        {
            objCh     = new ObjChMonster(TexId);
            objSpeech = new ObjSpeechballoon(TexId, 0);
            objCh.Init();
            if (objCh.texId != (int)Data.Tex2dResId.Necromancer1)
            {
                objSpeech.Init();
            }
            MovedFlag = false;
            FrameFlag = true;

            return(true);
        }
예제 #3
0
        /// 初期化
        protected override bool DoInit()
        {
            objCh     = new ObjChMonster(TexId);
            objSpeech = new ObjSpeechballoon(TexId, 0);
            objCh.Init();
            if (TexId != 4)
            {
                objSpeech.Init();
            }
            MovedFlag = false;
            FrameFlag = true;

            return(true);
        }
예제 #4
0
        /// 破棄
        protected override void DoTerm()
        {
            if( objCh != null ){
            objCh.Term();
            }
            if( objSpeech != null ){
            objSpeech.Term();
            }

            objCh    = null;
            objSpeech    = null;
        }
예제 #5
0
        /// 初期化
        protected override bool DoInit()
        {
            objCh = new ObjChMonster(TexId);
            objSpeech = new ObjSpeechballoon(TexId ,0);
            objCh.Init();
            if(objCh.texId != (int)Data.Tex2dResId.Necromancer1){
            objSpeech.Init();
            }
            MovedFlag = false;
            FrameFlag = true;

            return true;
        }
예제 #6
0
        /// 初期化
        protected override bool DoInit()
        {
            objCh = new ObjChMonster(TexId);
            objSpeech = new ObjSpeechballoon(TexId ,0);
            objCh.Init();
            if(TexId != 4){
            objSpeech.Init();
            }
            MovedFlag = false;
            FrameFlag = true;

            return true;
        }