/// 継承メソッド ///--------------------------------------------------------------------------- /// 初期化 public override bool DoInit() { objBullet = new ObjBulletFireBall(); objBullet.Init(); return(true); }
/// 破棄 public override void DoTerm() { objBullet.Term(); objBullet = null; }
/// 継承メソッド ///--------------------------------------------------------------------------- /// 初期化 public override bool DoInit() { objBullet = new ObjBulletFireBall(); objBullet.Init(); return true; }