/// public メソッド ///--------------------------------------------------------------------------- /// 初期化 public bool Init() { actorStg = new ActorStgNormal(); actorStg.Init(); actorDestination = new ActorDestinationMark(); actorDestination.Init(); calCollLook = new ActorUnitCollLook(); calCollLook.Init(); EventCntr = new GameActorEventContainer(); EventCntr.Init(); towerPos.Xyz = StaticDataList.getVectorZero(); effectPos.Xyz = StaticDataList.getVectorZero(); mode = 0; TouchCount = 0; MonumentSetFlag = false; makeEnemyMonument = 0; TowerAreaNorth = -114.4f; TowerAreaSouth = -120.4f; TowerAreaEast = 109.0f; TowerAreaWest = 103.0f; return(true); }
/// 敵の登録 public void EntryAddDestinationMark(Vector3 pos) { ActorDestinationMark actorCh = new ActorDestinationMark(); actorCh.Init(); actorCh.Start(); actorChList.Add( actorCh ); SetPlace( (actorChList.Count-1), pos ); }
/// 敵の登録 public void EntryAddDestinationMark(Vector3 pos) { ActorDestinationMark actorCh = new ActorDestinationMark(); actorCh.Init(); actorCh.Start(); actorChList.Add(actorCh); SetPlace((actorChList.Count - 1), pos); }
/// public メソッド ///--------------------------------------------------------------------------- /// 初期化 public bool Init() { actorStg = new ActorStgNormal(); actorStg.Init(); actorDestination = new ActorDestinationMark(); actorDestination.Init(); calCollLook = new ActorUnitCollLook(); calCollLook.Init(); EventCntr = new GameActorEventContainer(); EventCntr.Init(); towerPos.Xyz = StaticDataList.getVectorZero(); effectPos.Xyz = StaticDataList.getVectorZero(); mode = 0; TouchCount = 0; MonumentSetFlag = false; makeEnemyMonument = 0; TowerAreaNorth = -114.4f; TowerAreaSouth = -120.4f; TowerAreaEast = 109.0f; TowerAreaWest = 103.0f; return true; }