public void Start(TweenParams <T> tweenParams, IEasingClip easingClip) { m_TweenParams = tweenParams; m_EasingClip = easingClip; m_Elapsed = 0f; if (!m_IsPlaying) { Updater.defaultUpdater.AddTarget(this, m_AnimatePhysics == 1f); } m_IsPlaying = true; }
public void Start(TweenParams <T> tweenParams, float duration) { Start(tweenParams, new SmoothstepClip(duration)); }