public static void CreateAdInits() { GameObject gameObject = new GameObject("AdsInit"); AdsInit a = gameObject.AddComponent <AdsInit>(); string[] guids = AssetDatabase.FindAssets("ADS_SETTING"); #if UNITY_5_3 a.adIdds = AssetDatabase.LoadAssetAtPath <ADIDS>(AssetDatabase.GUIDToAssetPath(guids[0])); a.SetADIDS(AssetDatabase.LoadAssetAtPath <ADIDS>(AssetDatabase.GUIDToAssetPath(guids[0]))); #else a.adIdds = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(guids[0]), typeof(ADIDS)) as ADIDS; a.SetADIDS(AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(guids[0]), typeof(ADIDS)) as ADIDS); #endif // Autoselect(); }
public static void CreateAdInits() { GameObject gameObject = new GameObject("AdsInit"); AdsInit a = gameObject.AddComponent <AdsInit>(); string[] guids = AssetDatabase.FindAssets("ADS_SETTING"); #if UNITY_5_3_OR_NEWER a._ADIDS = AssetDatabase.LoadAssetAtPath <ADIDS>(AssetDatabase.GUIDToAssetPath(guids[0])); a.SetADIDS(AssetDatabase.LoadAssetAtPath <ADIDS>(AssetDatabase.GUIDToAssetPath(guids[0]))); #else a._ADIDS = AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(guids[0]), typeof(ADIDS)) as ADIDS; a.SetADIDS(AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(guids[0]), typeof(ADIDS)) as ADIDS); #endif // Autoselect(); // if (GUI.changed){ // EditorUtility.SetDirty(target); #if UNITY_5_3_OR_NEWER EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene()); #endif // } }