public void StopGeneration() { IsRunning = false; Destroy(_currentShapeObj); _currentSymbolSet = null; }
public void StartGeneration() { if (IsRunning) { return; } Debug.Log("[RandomShapeGeneration] Start"); IsRunning = true; _currentSymbolSet = GenerateNewSymbol(); _currentShapeObj = InstantiateSymbolSet(_currentSymbolSet); }
private GameObject InstantiateSymbolSet(GameBehaviour.SymbolSet symbolSet) { GameObject go = new GameObject { name = "Shape" }; MeshRenderer r = go.AddComponent <MeshRenderer>(); go.AddComponent <MeshFilter>().mesh = symbolSet.Symbol.Mesh; r.material = _shapeMaterial; Material m = r.material; m.SetColor("_EmissionColor", GetColor(symbolSet.Color)); go.transform.SetParent(transform); go.transform.localScale = Vector3.one; go.transform.localPosition = Vector3.zero; return(go); }
public void CheckPlayerEntry(int id, GameBehaviour.SymbolSet entry) { if (_currentSymbolSet == null) { return; } // Good // if (_currentSymbolSet.Symbol.Type == entry.Symbol.Type && _currentSymbolSet.Color == entry.Color) { _audioSource.clip = _goodClip; if (id == 0) { GameBehaviour.Instance.ScorePlayer1 += POINT_SCORE; GameBehaviour.Instance.PlatformPlayer1.GoodFlash(); } else { GameBehaviour.Instance.ScorePlayer2 += POINT_SCORE; GameBehaviour.Instance.PlatformPlayer2.GoodFlash(); } Destroy(_currentShapeObj); _currentSymbolSet = GenerateNewSymbol(); _currentShapeObj = InstantiateSymbolSet(_currentSymbolSet); _nbSuccess++; if (_nbSuccess == 5) { if (id == 0) { GameBehaviour.Instance.ScorePlayer1 += BONUS_SCORE; } else { GameBehaviour.Instance.ScorePlayer2 += BONUS_SCORE; } } } // Wrong // else { _audioSource.clip = _wrongClip; if (id == 0) { GameBehaviour.Instance.ScorePlayer1 -= ERROR_SCORE; GameBehaviour.Instance.PlatformPlayer1.WrongFlash(); } else { GameBehaviour.Instance.ScorePlayer2 -= ERROR_SCORE; GameBehaviour.Instance.PlatformPlayer2.WrongFlash(); } _nbSuccess = 0; } _audioSource.Play(); }