protected void LoadPanels() { #region Load from xml string fileName = Ap.FileOnlineDocking; if (LoadFromFile(fileName)) { return; } string defaultFileName = Ap.FileOnlineDockingDefault; LoadFromFile(defaultFileName); #endregion #region Load Manually infoUc.Show(dp, DockState.Document); playersUc.Show(infoUc.Pane, null); gamesUc.Show(infoUc.Pane, null); newsUc.Show(infoUc.Pane, null); ChatUc.Show(dp, DockState.DockRight); InboxUc.Show(ChatUc.Pane, null); SentUc.Show(ChatUc.Pane, null); RoomUc.Show(ChatUc.Pane, DockAlignment.Bottom, 0.45); challengesUc.Show(infoUc.Pane, DockAlignment.Bottom, 0.30); #endregion }
private void Init() { Ap.Init(ApModuleE.Online); GuestAuthentication(); room = new RoomUc(); room.LoadPlayerGrid += new RoomUc.PlayerDataGridHandler(room_LoadPlayerGrid); room.LoadGameGrid += new RoomUc.GameDataGridHandler(room_LoadGameGrid); room.LoadChallengeGrid += new RoomUc.ChallengeDataGridHandler(room_LoadChallengeGrid); room.LoadRoomInfoPage += new RoomUc.RommInfoPageHandler(room_LoadRoomInfoPage); room.LoadUserMessages += new RoomUc.UserMessagesHandler(room_LoadUserMessages); SocketClient.Instance.ServerDownError += new SocketClient.OnServerDownErrorEventHandler(Instance_ServerDownError); Ap.MsgQueue.Register(this); InitDockPanel(); CreateDockWindow(); timer1.Start(); timerHeartbeat.Start(); playersUc.SelectPlayer += new PlayersUc.SelectedPlayerHandler(playersUc_SelectPlayer); PlayersUc.RefreshData += new EventHandler(PlayersUc_RefreshData); }