/// <summary> /// 玩家武器背包添加 /// </summary> /// <param name="player"></param> public static void AttachPlayerWeaponBags(this PlayerEntity player) { if (!player.hasPlayerWeaponBagSet) { player.AddPlayerWeaponBagSet(WeaponUtil.CreateEmptyBagContainers()); } }
/// <summary> /// 玩家武器背包添加 /// </summary> /// <param name="player"></param> public static void AttachPlayerWeaponBags(this PlayerEntity player, Contexts context) { var containers = WeaponUtil.CreateEmptyBagContainers(); player.AddPlayerWeaponBagSet(containers); }