public AppearanceManager() { _weaponController = new WeaponController(); _wardrobeController = new WardrobeController(_weaponController.RemountWeaponInPackage); _propController = new PropController(); _replaceMaterialShader = new ReplaceMaterialShader(); }
public AppearanceManager() { WeaponControllerBaseImpl = new WeaponController(); _weaponController = (WeaponController)WeaponControllerBaseImpl; WardrobeControllerBaseImpl = new WardrobeController(_weaponController.RemountWeaponInPackage); _wardrobeController = (WardrobeController)WardrobeControllerBaseImpl; PropControllerBaseImpl = new PropController(); _propController = (PropController)PropControllerBaseImpl; ReplaceMaterialShaderBaseImpl = new ReplaceMaterialShader(); }
public AppearanceManager() { WeaponControllerBaseImpl = new NewWeaponController(); _weaponController = (NewWeaponController)WeaponControllerBaseImpl; WeaponDataBaseImpl = new WeaponController(); _weaponDataBase = (WeaponController)WeaponDataBaseImpl; WardrobeControllerBaseImpl = new WardrobeController(_weaponController.RemountWeaponDueToBag); _wardrobeController = (WardrobeController)WardrobeControllerBaseImpl; PropControllerBaseImpl = new PropController(); _propController = (PropController)PropControllerBaseImpl; ReplaceMaterialShaderBaseImpl = new ReplaceMaterialShader(); }