private void SendCreateRoomResponse(CreateRoomResponseEvent e) { if (e.Success) { SendCreateRoomSuccess(e.Message); } else { SendCreateRoomFail(e.ErrCode); } }
private void OnCreateRoomResponse(CreateRoomResponseEvent e) { if (e.Success && _hasHallServer) { _hallRoomId = e.Message.HallRoomId; _roomId = e.RoomId; var players = e.Message.Players; foreach (var player in players) { if (player.Token != null) { _loginStates[player.Token] = new NetworkState(player.Id); } else { _logger.ErrorFormat("The token for player {0} on creating room is null", player.Id); } } } }