/// <summary> /// Below function is used for single challenge created when tie break occurs /// </summary> /// <param name="tournamentMatch"></param> /// <returns></returns> public static Challenge CreateChallenge(TournamentMatch tournamentMatch) { matchID = tournamentMatch.TournamentMatchID; Challenge Challenge = new Challenge(tournamentMatch.Cxt, 0); Challenge.ChallengerUserID = tournamentMatch.WhiteUserID; Challenge.OpponentUserID = tournamentMatch.BlackUserID; Challenge.RoomID = 7; Challenge.ChessTypeIDE = tournamentMatch.Tournament.ChessTypeIDE; Challenge.ChallengeTypeIDE = ChallengeTypeE.Challenge; Challenge.ChallengeStatusIDE = ChallengeStatusE.Accepted; Challenge.StatusIDE = StatusE.Inactive; Challenge.ChallengeStatusIDE = ChallengeStatusE.Seeking; Challenge.StatusIDE = StatusE.Active; Challenge.IsRated = tournamentMatch.Tournament.Rated; Challenge.WithClock = true; Challenge.IsChallengerSendsGame = false; Challenge.GameTypeIDE = Game.GetGameType(tournamentMatch.TimeMin, tournamentMatch.TimeSec); Challenge.TimeMin = tournamentMatch.TimeMin; Challenge.GainPerMoveMin = tournamentMatch.TimeSec; Challenge.ColorIDE = ColorE.White; Challenge.TournamentMatchID = tournamentMatch.TournamentMatchID; Challenge.Cxt = tournamentMatch.Cxt; return(Challenge); }
public static Challenge CreateChallenge(TournamentMatch m) { Challenge c = new Challenge(m.Cxt, BaseCollection.SelectItem(InfiChess.Challenge, "TournamentMatchID", m.TournamentMatchID)); c.ChallengerUserID = m.WhiteUserID; c.OpponentUserID = m.BlackUserID; c.ChessTypeIDE = m.Tournament.ChessTypeIDE; c.ChallengeTypeIDE = ChallengeTypeE.Challenge; c.IsRated = m.Tournament.Rated; c.WithClock = true; c.IsChallengerSendsGame = false; c.GameTypeIDE = Game.GetGameType(m.TimeMin, m.TimeSec); c.ColorIDE = ColorE.White; c.TournamentMatchID = m.TournamentMatchID; if (m.TournamentMatchTypeE == TournamentMatchTypeE.SuddenDeath) { Tournament t = new Tournament(m.Cxt, m.TournamentID); c.TimeMin = t.SuddenDeathWhiteMin; c.GainPerMoveMin = t.SuddenDeathSec; } else { c.TimeMin = m.TimeMin; c.GainPerMoveMin = m.TimeSec; } if (m.Tournament.RoomID > 0) { c.RoomID = m.Tournament.RoomID; } if (m.IsNotBye) { c.ChallengeStatusIDE = ChallengeStatusE.Seeking; c.StatusIDE = StatusE.Active; } else { c.ChallengeStatusIDE = ChallengeStatusE.Accepted; c.StatusIDE = StatusE.Inactive; } return(c); }