private void setNetworkChangedCallback() { Tx.tx_network_SetNetworkChangedCallback(new NetworkStateChangedNotify(Tx.onNetworkChanged)); }
protected override void OnUpdate(float deltaTime) { Tx.tx_object_unity_update(); }
public NetworkState GetNetworkState() { return(Tx.tx_network_GetNetworkState()); }
public void Initialize() { ADebug.Log("TX Initialize"); Tx.tx_object_unity_enable_ui_update(); this.setNetworkChangedCallback(); }