public StringConnection( AipcService aipcService, ConnectionAttribute attribute, AipcAttribute aipcAttributes, Socket socket) : base(aipcService, attribute, aipcAttributes, socket) { }
public void InitFromListener(ConnectionAttribute connectionAttribute, AipcAttribute aipcAttributes, Socket socket) { ConnectionAttribute attribute = connectionAttribute.Clone(); attribute.IsListener = false; AipcConnection connection = Create(attribute, aipcAttributes, socket); connection.AipcAttributes.Listener = connectionAttribute.HandleNumber; connection.MakeCallback("connected", AInteger.Create(connection.AipcAttributes.Listener)); }
/// <summary> /// Creates a new <see cref="AipcAttrbiute"/> with default values. /// </summary> /// <param name="connection">Connection to set on the new <see cref="AipcAttribute"/>.</param> /// <returns>Returns the new <see cref="AipcAttriute"/> with default values.</returns> public static AipcAttribute Create(AipcConnection connection) { AipcAttribute attributes = new AipcAttribute(connection) { noDelay = false, writePause = false, readPause = false, readPriority = 0, writePriority = 0, retry = false, clientData = Utils.ANull(), debug = false, burstMode = false, listener = 0, readBufsize = 32768, writeBufSize = 32768 }; return(attributes); }
/// <summary> /// Create a new <see cref="AipcAttribute"/> from the existing one. /// </summary> /// <param name="connection">Connection to set on the new <see cref="AipcAttribute"/>.</param> /// <returns>Returns the new <see cref="AipcAttriute"/>.</returns> public AipcAttribute CreateNew(AipcConnection connection) { AipcAttribute attributes = new AipcAttribute(connection) { noDelay = this.noDelay, writePause = this.writePause, readPause = this.readPause, readPriority = this.readPriority, writePriority = this.writePriority, retry = this.retry, clientData = this.clientData, debug = this.debug, burstMode = this.burstMode, listener = this.listener, readBufsize = this.readBufsize, writeBufSize = this.writeBufSize }; return(attributes); }
internal AipcConnection( AipcService aipcService, ConnectionAttribute connectionAttribute, AipcAttribute aipcAttribute, Socket socket) { this.aipcService = aipcService; this.connectionAttributes = connectionAttribute; this.partialSent = false; if (aipcAttribute != null) { this.aipcAttributes = aipcAttribute.CreateNew(this); } else { this.aipcAttributes = AipcAttribute.Create(this); } this.Socket = socket; }
private AipcConnection Create(ConnectionAttribute connectionAttribute, AipcAttribute aipcAttributes, Socket socket) { AipcConnection connection; switch (connectionAttribute.Protocol.asString) { case "A": connection = new AConnection(this, connectionAttribute, aipcAttributes, socket); break; case "string": connection = new StringConnection(this, connectionAttribute, aipcAttributes, socket); break; case "raw": connection = new RawConnection(this, connectionAttribute, aipcAttributes, socket); break; case "simple": connection = new SimpleConnection(this, connectionAttribute, aipcAttributes, socket); break; default: connectionAttribute.HandleNumber = -1; connection = null; break; } if (connectionAttribute.HandleNumber != -1) { connectionAttribute.HandleNumber = NextHandleNumber(); AddToRoster(connection); } return(connection); }
/// <summary> /// Creates a new <see cref="AipcAttrbiute"/> with default values. /// </summary> /// <param name="connection">Connection to set on the new <see cref="AipcAttribute"/>.</param> /// <returns>Returns the new <see cref="AipcAttriute"/> with default values.</returns> public static AipcAttribute Create(AipcConnection connection) { AipcAttribute attributes = new AipcAttribute(connection) { noDelay = false, writePause = false, readPause = false, readPriority = 0, writePriority = 0, retry = false, clientData = Utils.ANull(), debug = false, burstMode = false, listener = 0, readBufsize = 32768, writeBufSize = 32768 }; return attributes; }
/// <summary> /// Create a new <see cref="AipcAttribute"/> from the existing one. /// </summary> /// <param name="connection">Connection to set on the new <see cref="AipcAttribute"/>.</param> /// <returns>Returns the new <see cref="AipcAttriute"/>.</returns> public AipcAttribute CreateNew(AipcConnection connection) { AipcAttribute attributes = new AipcAttribute(connection) { noDelay = this.noDelay, writePause = this.writePause, readPause = this.readPause, readPriority = this.readPriority, writePriority = this.writePriority, retry = this.retry, clientData = this.clientData, debug = this.debug, burstMode = this.burstMode, listener = this.listener, readBufsize = this.readBufsize, writeBufSize = this.writeBufSize }; return attributes; }
private AipcConnection Create(ConnectionAttribute connectionAttribute, AipcAttribute aipcAttributes, Socket socket) { AipcConnection connection; switch (connectionAttribute.Protocol.asString) { case "A": connection = new AConnection(this, connectionAttribute, aipcAttributes, socket); break; case "string": connection = new StringConnection(this, connectionAttribute, aipcAttributes, socket); break; case "raw": connection = new RawConnection(this, connectionAttribute, aipcAttributes, socket); break; case "simple": connection = new SimpleConnection(this, connectionAttribute, aipcAttributes, socket); break; default: connectionAttribute.HandleNumber = -1; connection = null; break; } if (connectionAttribute.HandleNumber != -1) { connectionAttribute.HandleNumber = NextHandleNumber(); AddToRoster(connection); } return connection; }