public RenderManager(Renderer renderer, Camera cam, Action userRender) { RenderManager.renderer = renderer; this.userRender = userRender; postProcessor = new PostProcessor(this, cam); depthFbo = new Framebuffer(cam.Width, cam.Height); }
public Game(Renderer renderer) { cam = new DefaultCamera(inputManager, 55); renderManager = new RenderManager(renderer, cam, new Action(() => { Render(); })); renderManager.SpriteRenderer = new SpriteRenderer(this); physicsWorld = new PhysicsWorld(new PhysicsDebugDraw(cam)); }
public TestClient(Renderer renderer) : base(renderer) { }
public TestLandscape(Renderer renderer) : base(renderer) { }
public ProceduralRoad(Renderer renderer) : base(renderer) { }
public TestGame(Renderer renderer) : base(renderer) { }
public TestHall(Renderer renderer) : base(renderer) { }
public TestSounds(Renderer renderer) : base(renderer) { }