/// <summary> /// /// </summary> /// <param name="ontology"></param> /// <param name="actionCode"></param> /// <returns></returns> public AuditType GetOntologyAudit(OntologyDescriptor ontology, Verb actionCode) { if (ontology == null) { throw new ArgumentNullException("ontology"); } if (actionCode == null) { throw new ArgumentNullException("actionCode"); } var nodeActions = this.Node.NodeActions; if (!nodeActions.ContainsKey(ontology) || !nodeActions[ontology].ContainsKey(actionCode)) { return(AuditType.NotAudit); } return(nodeActions[ontology][actionCode].AuditType); }
/// <summary> /// 判断本节点是否具有对给定的本体执行给定的类型的动作的权限 /// </summary> /// <param name="ontology">本体</param> /// <param name="actionCode">动作码</param> /// <returns>True表示有权限,False表示无权限</returns> public AllowType GetOntologyPermission(OntologyDescriptor ontology, Verb actionCode) { if (ontology == null) { throw new ArgumentNullException("ontology"); } if (actionCode == null) { throw new ArgumentNullException("actionCode"); } if (!ontology.Actions.ContainsKey(actionCode)) { throw new GeneralException("非法的动作码"); } var nodeActions = this.Node.NodeActions; if (!nodeActions.ContainsKey(ontology) || !nodeActions[ontology].ContainsKey(actionCode)) { return(AllowType.NotAllow); } return(nodeActions[ontology][actionCode].AllowType); }