public IEnumerator PerformDeathWindowDelay()
        {
            float timeCount = 0f;

            while (timeCount < 2f)
            {
                timeCount += Time.deltaTime;
                yield return(null);
            }
            playerOptionsMenuWindow.OpenWindow();
        }
예제 #2
0
 public override bool Interact(CharacterUnit source)
 {
     if (!chestWindow.IsOpen)
     {
         AddItems();
         chestWindow.OnCloseWindowCallback += OnCloseWindow;
         chestWindow.OpenWindow();
         return(true);
     }
     return(false);
 }
 public void OpenMainMenu()
 {
     //Debug.Log("SystemWindowManager.OpenMainMenu()");
     mainMenuWindow.OpenWindow();
 }
 public void OpenInGameMainMenu()
 {
     inGameMainMenuWindow.OpenWindow();
 }
 public void PlayerDeathHandler(CharacterStats characterStats)
 {
     //Debug.Log("PopupWindowManager.PlayerDeathHandler()");
     playerOptionsMenuWindow.OpenWindow();
 }