//The enemy was killed with damage. public void OnDiedEnemy(apTutorial_PirateGame_Enemy enemy) { if (enemy.enemyType == apTutorial_PirateGame_Enemy.ENEMY_TYPE.Dragon) { liveDragonList.Remove(enemy); } else if (enemy.enemyType == apTutorial_PirateGame_Enemy.ENEMY_TYPE.Slime) { liveSlimeList.Remove(enemy); } }
// Initialize //---------------------------------------------------------------------------------- // Use this for initialization void Start() { bombList.Clear(); for (int i = 0; i < 10; i++) { GameObject duplicatedBombGameObject = Instantiate <GameObject>(bomb.gameObject); apTutorial_PirateGame_Bomb duplicatedBomb = duplicatedBombGameObject.GetComponent <apTutorial_PirateGame_Bomb>(); duplicatedBomb.Hide(); bombList.Add(duplicatedBomb); } bulletList.Clear(); for (int i = 0; i < 20; i++) { GameObject duplicatedBulletGameObject = Instantiate <GameObject>(bullet.gameObject); apTutorial_PirateGame_Bullet duplicatedBullet = duplicatedBulletGameObject.GetComponent <apTutorial_PirateGame_Bullet>(); duplicatedBullet.Hide(); bulletList.Add(duplicatedBullet); } dragonList.Clear(); slimeList.Clear(); for (int i = 0; i < 10; i++) { GameObject duplicatedDragonGameObject = Instantiate <GameObject>(dragon.gameObject); apTutorial_PirateGame_Enemy duplicatedDragon = duplicatedDragonGameObject.GetComponent <apTutorial_PirateGame_Enemy>(); duplicatedDragon.Initialize(); //<< dragonList.Add(duplicatedDragon); GameObject duplicatedSlimeGameObject = Instantiate <GameObject>(slime.gameObject); apTutorial_PirateGame_Enemy duplicatedSlime = duplicatedSlimeGameObject.GetComponent <apTutorial_PirateGame_Enemy>(); duplicatedSlime.Initialize(); //<< slimeList.Add(duplicatedSlime); } spawnCount = 0.0f; liveDragonList.Clear(); liveSlimeList.Clear(); _gameState = GAME_STATE.Ready; _isFirstFrame = true; Vector3 leftPos = Camera.main.ScreenToWorldPoint(new Vector3(0, Screen.height, 0)); Vector3 rightPos = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, 0)); scoreUIGroup.position = new Vector3(leftPos.x, scoreUIGroup.position.y, scoreUIGroup.position.z); howToPlayUIGroup.position = new Vector3(rightPos.x, howToPlayUIGroup.position.y, howToPlayUIGroup.position.z); }