public IEnumerator LinkParamSetGroupAsync(apOptParamSetGroup paramSetGroup, apPortrait portrait, apAsyncTimer asyncTimer)
        {
            _parentParamSetGroup = paramSetGroup;

            _syncKeyframe = null;
            if (_keyframeUniqueID >= 0)
            {
                //TODO
                //_syncKeyframe =
                if (paramSetGroup._keyAnimTimelineLayer != null)
                {
                    _syncKeyframe = paramSetGroup._keyAnimTimelineLayer.GetKeyframeByID(_keyframeUniqueID);
                }
            }

            if (asyncTimer.IsYield())
            {
                yield return(asyncTimer.WaitAndRestart());
            }

            if (_isUseModMeshSet)
            {
                //19.5.23 : 새로운 버전
                for (int i = 0; i < _meshSetData.Count; i++)
                {
                    _meshSetData[i].Link(portrait);

                    if (asyncTimer.IsYield())
                    {
                        yield return(asyncTimer.WaitAndRestart());
                    }
                }
            }
            else
            {
                //이전 버전
                for (int i = 0; i < _meshData.Count; i++)
                {
                    _meshData[i].Link(portrait);

                    if (asyncTimer.IsYield())
                    {
                        yield return(asyncTimer.WaitAndRestart());
                    }
                }
            }


            //TODO : OptBone은 현재 Link할 객체가 없다.
            //필요하다면 Link를 여기에 추가해주자
        }
        public IEnumerator LinkPortraitAsync(apPortrait portrait, apOptModifierUnitBase parentModifier, apAsyncTimer asyncTimer)
        {
            _portrait       = portrait;
            _parentModifier = parentModifier;

            switch (_syncTarget)
            {
            case apModifierParamSetGroup.SYNC_TARGET.Static:
                break;

            case apModifierParamSetGroup.SYNC_TARGET.Controller:
                //_keyControlParam = _portrait.GetControlParam(_keyControlParamName);
                _keyControlParam = _portrait.GetControlParam(_keyControlParamID);
                break;

            case apModifierParamSetGroup.SYNC_TARGET.KeyFrame:
                _keyAnimClip = _portrait.GetAnimClip(_keyAnimClipID);
                if (_keyAnimClip == null)
                {
                    Debug.LogError("Error : No AnimClip [" + _keyAnimClipID + "]");
                    break;
                }

                _keyAnimTimeline = _keyAnimClip.GetTimeline(_keyAnimTimelineID);
                if (_keyAnimTimeline == null)
                {
                    Debug.LogError("Error : No AnimTimeline [" + _keyAnimTimelineID + "]");
                    break;
                }

                _keyAnimTimelineLayer = _keyAnimTimeline.GetTimelineLayer(_keyAnimTimelineLayerID);

                if (_keyAnimTimelineLayer == null)
                {
                    Debug.LogError("Error : No AnimTimelineLayer [" + _keyAnimTimelineLayerID + "]");
                    break;
                }

                break;

            default:
                Debug.LogError("apOptParamSetGroup : 알수 없는 타입 : " + _syncTarget);
                break;
            }

            for (int i = 0; i < _paramSetList.Count; i++)
            {
                yield return(_paramSetList[i].LinkParamSetGroupAsync(this, portrait, asyncTimer));
            }

            //Async Wait
            if (asyncTimer.IsYield())
            {
                yield return(asyncTimer.WaitAndRestart());
            }
        }
예제 #3
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        //추가 19.5.28 : Async용으로 다시 작성된 함수
        public IEnumerator LinkAsync(apPortrait portrait, apAsyncTimer asyncTimer)
        {
            yield return(_sortedRenderBuffer.LinkAsync(portrait, this, asyncTimer));

            for (int i = 0; i < _optTransforms.Count; i++)
            {
                _optTransforms[i].SetExtraDepthChangedEvent(OnExtraDepthChanged);
            }

            if (asyncTimer.IsYield())
            {
                yield return(asyncTimer.WaitAndRestart());
            }
        }
예제 #4
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        public IEnumerator LinkOptAsync(apAnimClip animClip, apAsyncTimer asyncTimer)
        {
            _parentAnimClip = animClip;

            animClip._portrait.RegistUniqueID(apIDManager.TARGET.AnimTimeline, _uniqueID);

            if (asyncTimer.IsYield())
            {
                yield return(asyncTimer.WaitAndRestart());
            }

            _linkedOptModifier = null;
            //TODO : linkedBone 연결하자

            switch (_linkType)
            {
            case apAnimClip.LINK_TYPE.AnimatedModifier:
            {
                //_boneUniqueID = -1;

                if (_parentAnimClip._targetOptTranform != null)
                {
                    _linkedOptModifier = _parentAnimClip._targetOptTranform.GetModifier(_modifierUniqueID);
                    if (_linkedOptModifier == null)
                    {
                        Debug.LogError("AnyPortrait Error : Runtime Timeline Link Error - No Modifier [" + _modifierUniqueID + "]");
                        _modifierUniqueID = -1;
                    }
                }
            }

            break;

            //case apAnimClip.LINK_TYPE.Bone:
            case apAnimClip.LINK_TYPE.ControlParam:
                _modifierUniqueID = -1;
                break;
            }


            for (int i = 0; i < _layers.Count; i++)
            {
                _layers[i].LinkOpt(animClip, this);
            }
        }
        public IEnumerator LinkAsync(apPortrait portrait, apOptTransform parentTransform, apAsyncTimer asyncTimer)
        {
            _portrait = portrait;

            //_parentTransform = _portrait.GetOptTransform(_parentTransformID);
            _parentTransform = parentTransform;


            for (int i = 0; i < _modifiers.Count; i++)
            {
                yield return(_modifiers[i].LinkAsync(portrait, _parentTransform, asyncTimer));
            }

            _nModifiers = _modifiers.Count;

            if (asyncTimer.IsYield())
            {
                yield return(asyncTimer.WaitAndRestart());
            }
        }
예제 #6
0
        public IEnumerator LinkOptAsync(apPortrait portrait, apAsyncTimer asyncTimer)
        {
            _portrait = portrait;


            if (_targetMeshGroupID < 0)
            {
                //연결되지 않았네요.
                UnityEngine.Debug.LogError("AnyPortrait : Animation Clip [" + _name + "] : No MeshGroup Linked");
                yield break;
            }


            _targetOptTranform = _portrait.GetOptTransformAsMeshGroup(_targetMeshGroupID);

            //추가 : 여기서 FPS 관련 코드 확인
            if (_FPS < 1)
            {
                _FPS = 1;
            }
            _secPerFrame = 1.0f / (float)_FPS;


            if (_targetOptTranform == null)
            {
                //UnityEngine.Debug.LogError("AnimClip이 적용되는 Target Opt Transform이 Null이다. [" + _targetMeshGroupID + "] (" + _name + ")");
                //이 AnimClip을 사용하지 맙시다.
                yield break;
            }


            for (int i = 0; i < _timelines.Count; i++)
            {
                yield return(_timelines[i].LinkOptAsync(this, asyncTimer));
            }

            if (asyncTimer.IsYield())
            {
                yield return(asyncTimer.WaitAndRestart());
            }
        }
예제 #7
0
        public IEnumerator LinkAsync(apPortrait portrait, apOptRootUnit rootUnit, apAsyncTimer asyncTimer)
        {
            if (!_isBaked)
            {
                //return;
                yield break;
            }
            //_parentRootUnit = rootUnit;
            if (_nOptTransforms == 0)
            {
                //return;
                yield break;
            }
            OptBufferData  curBuff            = null;
            apOptTransform linkedOptTransform = null;

            if (_optTransform2Buff == null)
            {
                _optTransform2Buff = new Dictionary <apOptTransform, OptBufferData>();
            }
            _optTransform2Buff.Clear();

            for (int i = 0; i < _nOptTransforms; i++)
            {
                curBuff            = _buffers[i];
                linkedOptTransform = rootUnit.GetTransform(curBuff._optTransformID);
                if (linkedOptTransform == null)
                {
                    curBuff._optTransform = null;
                    continue;
                }

                curBuff._optTransform = linkedOptTransform;
                curBuff.ResetLink();

                //OptTransform2Buff에도 연결
                if (_optTransform2Buff.ContainsKey(linkedOptTransform))
                {
                    continue;
                }

                _optTransform2Buff.Add(linkedOptTransform, curBuff);

                //Async Wait
                if (asyncTimer.IsYield())
                {
                    yield return(asyncTimer.WaitAndRestart());
                }
            }

            //OptTransform을 돌면서 부모/자식 관계를 연결해준다.
            apOptTransform parentOptTransform = null;
            OptBufferData  parentBuff         = null;

            for (int i = 0; i < _nOptTransforms; i++)
            {
                curBuff            = _buffers[i];
                linkedOptTransform = curBuff._optTransform;
                if (linkedOptTransform == null)
                {
                    continue;
                }

                parentOptTransform = linkedOptTransform._parentTransform;
                if (parentOptTransform != null)
                {
                    if (_optTransform2Buff.ContainsKey(parentOptTransform))
                    {
                        parentBuff = _optTransform2Buff[parentOptTransform];
                        curBuff.SetParent(parentBuff);                        //<<부모로 연결
                    }
                }
            }

            _isNeedToSortDepthChangedBuffers  = true;
            _isNeedToApplyDepthChangedBuffers = true;
            //현재 상태 + 이전 상태에 대해서 모두 값을 가지고 "상태가 바뀔 때" 이벤트를 호출해야한다.
            _isDepthChanged      = false;
            _isDepthChanged_Prev = false;            //<<에디터와 다르게 이 변수에 따라서 "다시 초기화"라는 이벤트를 만들어야 한다.

            //옵션에 따라 자동으로 Mesh의 Sorting Order를 설정해야한다.
            SetSortingOrderChangedAutomatically(true);

            //Async Wait
            if (asyncTimer.IsYield())
            {
                yield return(asyncTimer.WaitAndRestart());
            }
        }
        // [런타임에서] Portrait를 연결하고, Portrait를 검색하여 animPlayData를 세팅한다.
        // 다른 Link가 모두 끝난뒤에 호출하자
        /// <summary>
        /// Connect to Portrait and initialize it for runtime processing.
        /// </summary>
        /// <param name="portrait"></param>
        public IEnumerator LinkPortraitAsync(apPortrait portrait, apAsyncTimer asyncTimer)
        {
            _portrait = portrait;

            InitAndLink();

            //Async Wait
            if (asyncTimer.IsYield())
            {
                yield return(asyncTimer.WaitAndRestart());
            }



            if (_animPlayDataList == null)
            {
                _animPlayDataList = new List <apAnimPlayData>();
            }

            apAnimPlayData animPlayData = null;

            for (int i = 0; i < _animPlayDataList.Count; i++)
            {
                animPlayData          = _animPlayDataList[i];
                animPlayData._isValid = false;                //일단 유효성 초기화 (나중에 값 넣으면 자동으로 true)

                apAnimClip animClip = _portrait.GetAnimClip(animPlayData._animClipID);


                apOptRootUnit rootUnit = _portrait._optRootUnitList.Find(delegate(apOptRootUnit a)
                {
                    if (a._rootOptTransform != null)
                    {
                        if (a._rootOptTransform._meshGroupUniqueID == animPlayData._meshGroupID)
                        {
                            return(true);
                        }
                    }
                    return(false);
                });

                if (animClip != null && rootUnit != null)
                {
                    animPlayData.Link(animClip, rootUnit);

                    //추가 : 여기서 ControlParamResult를 미리 만들어서 이후에 AnimClip이 미리 만들수 있게 해주자
                    animClip.MakeAndLinkControlParamResults();
                }

                //Async Wait
                if (asyncTimer.IsYield())
                {
                    yield return(asyncTimer.WaitAndRestart());
                }
            }

            //추가 : 메카님 연동
            _mecanim.LinkPortrait(portrait, this);


            //Async Wait
            if (asyncTimer.IsYield())
            {
                yield return(asyncTimer.WaitAndRestart());
            }

            if (portrait._isUsingMecanim && portrait._animator != null)
            {
                _isMecanim = true;
            }
            else
            {
                _isMecanim = false;
            }
        }