public void UpdateAnimClipAndPlayUnit() { //if (_weight < 1.0f) //{ // Debug.Log("[" + _playOrder + "] [" + _animClip._name + "] : " + _timeRatio + " / Weight " + _weight); //} //if (_playUnit.IsLoop) //{ // if (_timeRatio > 1.0f) // { // _timeRatio -= (int)_timeRatio; // } //} //else //{ // if (_timeRatio > 1.0f) // { // _timeRatio = 1.0f; // } //} //if(_animClip._name == "Shoot") //{ // Debug.Log("Update : " + _timeRatio + " / Weight : " + _weight); //} _playUnit.Mecanim_Update(_weight, _timeRatio, _playOrder, _playedLayer, _blendMethod, _speed); }
public void UpdateAnimClipAndPlayUnit() { _playUnit.Mecanim_Update(_weight, _timeRatio, _playOrder, _playedLayer, _blendMethod, _speed); }
public void UpdateTimelineClipAndPlayUnit() { _playUnit.Mecanim_Update(_weight, _timeRatio, _playOrder, _layerIndex, _blendMethod, 1.0f); }