private IEnumerator ShowWinSequence(LetterController correctLetterCntrl) { correctLetterCntrl.ShowVictoryRays(); yield return(new WaitForSeconds(0.33f)); correctLetterCntrl.Vanish(); correctLetterCntrl.Reset(); yield return(new WaitForSeconds(0.7f)); SayQuestion(); correctLetterCntrl.SetMotionVariation(LetterController.MotionVariation.Idle); correctLetterCntrl.SetPropVariation(LetterController.PropVariation.Nothing); correctLetterCntrl.MoveTo(0, 13.5f, -33f); correctLetterCntrl.transform.rotation = Quaternion.Euler(-Camera.main.transform.rotation.eulerAngles.x, 180, 0); correctLetterCntrl.shadow.SetActive(false); if (ThrowBallsConfiguration.Instance.Variation == ThrowBallsVariation.BuildWord) { correctLetterCntrl.SetLetter(question); } correctLetterCntrl.Show(); correctLetterCntrl.letterObjectView.DoHorray(); game.Context.GetAudioManager().PlaySound(Sfx.Win); yield return(new WaitForSeconds(3f)); correctLetterCntrl.HideVictoryRays(); OnRoundConcluded(); }
private void ConfigureLetterPropAndMotionVariation(LetterController letterController, LetterAnimationMode mode) { if (IsTutorialRound()) { letterController.SetMotionVariation(LetterController.MotionVariation.Idle); letterController.SetPropVariation(LetterController.PropVariation.Nothing); return; } switch (mode) { case LetterAnimationMode.IdleGround: letterController.SetMotionVariation(LetterController.MotionVariation.Idle); letterController.SetPropVariation(LetterController.PropVariation.Nothing); break; case LetterAnimationMode.JumpGround: letterController.SetMotionVariation(LetterController.MotionVariation.Jumping); letterController.SetPropVariation(LetterController.PropVariation.Nothing); break; case LetterAnimationMode.IdleCrate: letterController.SetMotionVariation(LetterController.MotionVariation.Idle); letterController.SetPropVariation(LetterController.PropVariation.StaticPileOfCrates); break; case LetterAnimationMode.JumpCrate: letterController.SetMotionVariation(LetterController.MotionVariation.Jumping); letterController.SetPropVariation(LetterController.PropVariation.StaticPileOfCrates); break; case LetterAnimationMode.IdleSwerving: letterController.SetMotionVariation(LetterController.MotionVariation.Idle); letterController.SetPropVariation(LetterController.PropVariation.SwervingPileOfCrates); break; case LetterAnimationMode.JumpSwerving: letterController.SetMotionVariation(LetterController.MotionVariation.Jumping); letterController.SetPropVariation(LetterController.PropVariation.SwervingPileOfCrates); break; case LetterAnimationMode.Bush: letterController.SetMotionVariation(LetterController.MotionVariation.Popping); letterController.SetPropVariation(LetterController.PropVariation.Bush); break; } /* * if (game.Difficulty <= MiniGameController.VERY_EASY) * { * letterController.SetMotionVariation(LetterController.MotionVariation.Idle); * letterController.SetPropVariation(LetterController.PropVariation.Nothing); * } * else if (game.Difficulty <= MiniGameController.EASY) * { * if (game.CurrentScore < 2) * { * letterController.SetMotionVariation(LetterController.MotionVariation.Idle); * letterController.SetPropVariation(LetterController.PropVariation.Nothing); * } * else * { * letterController.SetMotionVariation(LetterController.MotionVariation.Jumping); * letterController.SetPropVariation(LetterController.PropVariation.Nothing); * } * } * else if (game.Difficulty <= MiniGameController.NORMAL) * { * if (game.CurrentScore < 1) * { * letterController.SetMotionVariation(LetterController.MotionVariation.Jumping); * letterController.SetPropVariation(LetterController.PropVariation.Nothing); * } * else if (game.CurrentScore < 3) * { * letterController.SetMotionVariation(LetterController.MotionVariation.Idle); * letterController.SetPropVariation(LetterController.PropVariation.StaticPileOfCrates); * } * else * { * letterController.SetMotionVariation(LetterController.MotionVariation.Jumping); * letterController.SetPropVariation(LetterController.PropVariation.StaticPileOfCrates); * } * } * else if (game.Difficulty <= MiniGameController.HARD) * { * if (roundNumber < 4) * { * if (Random.value <= 0.5f) * { * letterController.SetMotionVariation(LetterController.MotionVariation.Jumping); * letterController.SetPropVariation(LetterController.PropVariation.StaticPileOfCrates); * } * else * { * letterController.SetMotionVariation(LetterController.MotionVariation.Idle); * letterController.SetPropVariation(LetterController.PropVariation.SwervingPileOfCrates); * } * } * else * { * if (Random.value <= 0.6f) * { * letterController.SetMotionVariation(LetterController.MotionVariation.Idle); * letterController.SetPropVariation(LetterController.PropVariation.SwervingPileOfCrates); * } * else * { * letterController.SetMotionVariation(LetterController.MotionVariation.Popping); * letterController.SetPropVariation(LetterController.PropVariation.Bush); * } * } * } * else if (game.Difficulty <= MiniGameController.VERY_HARD) * { * if (Random.value <= 0.4f) * { * letterController.SetMotionVariation(LetterController.MotionVariation.Idle); * letterController.SetPropVariation(LetterController.PropVariation.SwervingPileOfCrates); * } * else * { * letterController.SetMotionVariation(LetterController.MotionVariation.Popping); * letterController.SetPropVariation(LetterController.PropVariation.Bush); * } * }*/ }
private void ConfigureLetterPropAndMotionVariation(LetterController letterController) { if (IsTutorialRound()) { letterController.SetMotionVariation(LetterController.MotionVariation.Idle); letterController.SetPropVariation(LetterController.PropVariation.Nothing); return; } switch (game.Difficulty) { case ThrowBallsGame.ThrowBallsDifficulty.VeryEasy: letterController.SetMotionVariation(LetterController.MotionVariation.Idle); letterController.SetPropVariation(LetterController.PropVariation.Nothing); break; case ThrowBallsGame.ThrowBallsDifficulty.Easy: if (numRoundsWon < 2) { letterController.SetMotionVariation(LetterController.MotionVariation.Idle); letterController.SetPropVariation(LetterController.PropVariation.Nothing); } else { letterController.SetMotionVariation(LetterController.MotionVariation.Jumping); letterController.SetPropVariation(LetterController.PropVariation.Nothing); } break; case ThrowBallsGame.ThrowBallsDifficulty.Normal: if (numRoundsWon < 1) { letterController.SetMotionVariation(LetterController.MotionVariation.Jumping); letterController.SetPropVariation(LetterController.PropVariation.Nothing); } else if (numRoundsWon < 3) { letterController.SetMotionVariation(LetterController.MotionVariation.Idle); letterController.SetPropVariation(LetterController.PropVariation.StaticPileOfCrates); } else { letterController.SetMotionVariation(LetterController.MotionVariation.Jumping); letterController.SetPropVariation(LetterController.PropVariation.StaticPileOfCrates); } break; case ThrowBallsGame.ThrowBallsDifficulty.Hard: if (roundNumber < 4) { if (Random.value <= 0.5f) { letterController.SetMotionVariation(LetterController.MotionVariation.Jumping); letterController.SetPropVariation(LetterController.PropVariation.StaticPileOfCrates); } else { letterController.SetMotionVariation(LetterController.MotionVariation.Idle); letterController.SetPropVariation(LetterController.PropVariation.SwervingPileOfCrates); } } else { if (Random.value <= 0.6f) { letterController.SetMotionVariation(LetterController.MotionVariation.Idle); letterController.SetPropVariation(LetterController.PropVariation.SwervingPileOfCrates); } else { letterController.SetMotionVariation(LetterController.MotionVariation.Popping); letterController.SetPropVariation(LetterController.PropVariation.Bush); } } break; case ThrowBallsGame.ThrowBallsDifficulty.VeryHard: if (Random.value <= 0.4f) { letterController.SetMotionVariation(LetterController.MotionVariation.Idle); letterController.SetPropVariation(LetterController.PropVariation.SwervingPileOfCrates); } else { letterController.SetMotionVariation(LetterController.MotionVariation.Popping); letterController.SetPropVariation(LetterController.PropVariation.Bush); } break; } }