private IEnumerator SimonSongShowButtons(ReadingGameGame.SimonSongBPM songBpm) { yield return(game.WaitForPauseCO(songBpm.questionTime)); // Vocabulary data game.Context.GetAudioManager() .PlayVocabularyData(game.CurrentQuestion.GetQuestion(), keeperMode: KeeperMode.LearningAndSubtitles, autoClose: false); // Setup timer for the answer state game.AnswerState.ReadTime = gameTime.Time; game.AnswerState.MaxTime = gameTime.Duration; game.AnswerState.TutorialMode = TutorialMode; game.SetCurrentState(game.AnswerState); }