public MissingLetterIntroductionState(MissingLetterGame _game) { this.m_oGame = _game; }
public MissingLetterTutorialState(MissingLetterGame _game) { this.m_oGame = _game; }
public MissingLetterPlayState(MissingLetterGame _game) { this.m_oGame = _game; M_oGameTime = new CountdownTimer(_game.m_fGameTime); M_oGameTime.onTimesUp += OnTimesUp; }
public RoundManager(MissingLetterGame _game) { m_oGame = _game; m_iCurrentRound = -1; }