예제 #1
0
 public AntEngine() : base()
 {
     Current       = this;
     _families     = new Dictionary <Type, IFamily>();
     _entities     = new List <AntEntity>();
     _delayedCalls = new List <DelayedCall>();
     _engine       = this;
 }
예제 #2
0
파일: AntEngine.cs 프로젝트: gkjolin/GOAP-1
 public AntEngine()
 {
     Current   = this;
     _systems  = new List <AntSystemPriority>();
     _families = new Dictionary <Type, IFamily>();
     _entities = new List <AntEntity>();
     _pending  = new List <KeyValuePair <ISystem, PendingChange> >();
 }
예제 #3
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 public void RemovedFromEngine(AntEngine aEngine)
 {
     // ..
 }
예제 #4
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 public void AddedToEngine(AntEngine aEngine)
 {
     // ..
 }
예제 #5
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 public virtual void RemovedFromEngine(AntEngine aEngine)
 {
     _engine = null;
 }
예제 #6
0
 public virtual void AddedToEngine(AntEngine aEngine)
 {
     _engine = aEngine;
 }