private GameObject CreateMapMarkerDSN() { GameObject markerObject = new GameObject(); AHMapMarker marker = markerObject.AddComponent <AHMapMarker> (); marker.SetUp(dsnRange, vessel, dsnBody.MapObject.trf, true, 1d); return(markerObject); }
private IEnumerator SetMarkerList() { markerDSN = CreateMapMarkerDSN(); markersRelay = new Dictionary <Vessel, AHMapMarker> (); foreach (KeyValuePair <Vessel, LinkPath> relay in relays) { yield return(timers [0]); markersRelay.Add(relay.Key, CreateMapMarkerRelay(relay.Key)); } }
private GameObject CreateMapMarkerRelay(Vessel relay) { double realSignal = relays [relay].endRelaySignalStrength; //AHUtil.GetREALSignal (relay.Connection.ControlPath); double range = AHUtil.GetDistanceAt0 (AHUtil.GetRange(vesselPower, relays [relay].endRelayPower)); GameObject markerObject = new GameObject(); AHMapMarker marker = markerObject.AddComponent <AHMapMarker> (); marker.SetUp(range, vessel, relay.mapObject.trf, false, realSignal); return(markerObject); }
private IEnumerator UpdateCommNet() { List <Vessel> relayList = FlightGlobals.Vessels.FindAll( v => ((v.vesselType == VesselType.Relay) && (v.Connection.IsConnected) && (v != vessel))); while (true) { // Check relay state foreach (Vessel relay in relayList) { // relaySS = AHUtil.GetREALSignal (relay.Connection.ControlPath); AHMapMarker marker = markerObjectsRelay [relay].GetComponent <AHMapMarker> (); if ((relays [relay].endRelaySignalStrength > marker.scale + .01d) || (relays [relay].endRelaySignalStrength < marker.scale - .01d)) { marker.SetScale(relays [relay].endRelaySignalStrength); } yield return(timers [0]); } // Check Active Connect state SetActiveConnect(); // Chech Deployable Antenna state foreach (KeyValuePair <ModuleDeployableAntenna, bool> kvp in deployableAntennas) { if (((kvp.Key.deployState == ModuleDeployablePart.DeployState.EXTENDED) && (kvp.Value != true)) || ((kvp.Key.deployState != ModuleDeployablePart.DeployState.EXTENDED) && (kvp.Value == true))) { VesselModified(); } } UpdateActiveDetails(); if (showPotentialRelaysWindow || !hasStarted) { UpdateRelaysDetails(); } hasStarted = true; if (!doMath || !doUpdate) { yield break; } yield return(timers[1]); } }