public ToggleServices(PanelMain plMain, Vector3 m_startPosition, Vector3 m_mousePosition) { this.plMain = plMain; this.m_startPosition = m_startPosition; this.m_mousePosition = m_mousePosition; }
public void InitGui(LoadMode _mode, Chirper chirp, UnlockRoads roads) { WriteLog("Entering InitGUI"); mode = _mode; //store a local copy of each mod Chirp = chirp; Roads = roads; mainButton = UIView.GetAView().FindUIComponent<UIButton>("MarqueeBulldozer"); if (mainButton == null) { var RoadUpdateButton = UIView.GetAView().FindUIComponent<UIMultiStateButton>("BulldozerButton"); mainButton = RoadUpdateButton.parent.AddUIComponent<UIButton>(); mainButton.name = "AnotherRoadUpdateTool"; mainButton.size = new Vector2(40, 40); mainButton.tooltip = "Another Road Update tool"; mainButton.relativePosition = new Vector2 ( RoadUpdateButton.relativePosition.x + RoadUpdateButton.width / 2.0f - (mainButton.width * 2) - RoadUpdateButton.width, RoadUpdateButton.relativePosition.y + RoadUpdateButton.height / 2.0f - mainButton.height / 2.0f ); mainButton.normalFgSprite = RoadUpdateButton.normalFgSprite; mainButton.focusedFgSprite = RoadUpdateButton.focusedFgSprite; mainButton.hoveredFgSprite = RoadUpdateButton.hoveredFgSprite; mainButton.eventClick += Button_Clicked; WriteLog("About to set PanelMain in InitGUI"); GameObject go = new GameObject("buildingWindowObject"); plMain = go.AddComponent<PanelMain>(); var view = UIView.GetAView(); plMain.Mode = mode; plMain.transform.parent = view.transform; plMain.isVisible = true; //plMain.canFocus = true; //plMain.isInteractive = true; //plMain.relativePosition = new Vector3(572, 525); plMain.backgroundSprite = "MenuPanel2"; plMain.eventPositionChanged += PlMain_eventPositionChanged; plMain.CreateObjects(); //WriteLog("About to set GetSettings in InitGUI"); //We can load the users last session GetSettings(); //we can set to top, left based on the last position WriteLog("plMain us.Left, us.Top: " + us.Left + "x" + us.Top); plMain.relativePosition = new Vector3(us.Top, us.Left); WriteLog("plMain relativePosition: " + plMain.relativePosition); WriteLog("plMain Position: " + plMain.position); plMain.RefreshView(); //WriteLog("About to set Areas and Zones in InitGUI"); //About to set unlockable tiles Areas = new MaxAreas(); Zones = new Zones(); UndoList = new BindingList<UndoStroke>(); Dozer = new DestroyMonitor(); //WriteLog("Leaving InitGUI"); } }