void findComponents() { if (boxCollider == null) { boxCollider = GetComponent <BoxCollider>(); } //if (_kineticRigidbody == null) // _kineticRigidbody = GetComponent<Rigidbody>(); if (sprrs == null) { sprrs = new List <SpriteRenderer>(); } if (sprrs.Count == 0) { sprrs.AddRange(transform.root.GetComponentsInChildren <SpriteRenderer>()); } if (_character == null) { _character = transform.root.GetComponentInChildren <IsometricMovement>(); } if (iso == null) { iso = transform.root.GetComponentInChildren <IsometricSortingOrder>(); } if (boxCollider == null || sprrs.Count == 0) // _rigidbody == null { enabled = false; return; } if (IsoMap.IsNull || !IsoMap.instance.bUseIsometricSorting) { Debug.Log("TallCharacterHelper is available in Auto ISO Mode!"); boxCollider.enabled = enabled = false; return; } boxCollider.enabled = enabled = true; boxCollider.isTrigger = true; if (_kineticRigidbody != null) { _kineticRigidbody.isKinematic = true; } }
void OnEnable() { if ((_target = (IsometricSortingOrder)target) == null) { return; } if (bPrefab = PrefabHelper.IsPrefab(_target.gameObject)) { return; } _iParticleSortingAdd = serializedObject.FindProperty("iParticleSortingAdd"); _iLastSortingOrder = serializedObject.FindProperty("iLastSortingOrder"); _iExternSortingAdd = serializedObject.FindProperty("_iExternAdd"); // _bStaticISO = serializedObject.FindProperty("bStaticISO"); }
void OnEnable() { if (bPrefab = PrefabUtility.GetPrefabType(target).Equals(PrefabType.Prefab)) { return; } if ((_target = (IsometricSortingOrder)target) == null) { return; } _iParticleSortingAdd = serializedObject.FindProperty("iParticleSortingAdd"); _iLastSortingOrder = serializedObject.FindProperty("iLastSortingOrder"); _iExternSortingAdd = serializedObject.FindProperty("_iExternAdd"); // _bStaticISO = serializedObject.FindProperty("bStaticISO"); }
public void Init(SpriteRenderer _sprr = null) { if (spriteMask == null) { spriteMask = GetComponent <SpriteMask>(); } if (sprr == null) { sprr = _sprr != null ? _sprr : GetComponentInParent <SpriteRenderer>(); } if (order == null) { order = GetComponent <IsometricSortingOrder>(); } order.AddUpdateCallBack(this); spriteMask.alphaCutoff = 1; UpdateSprite(); }