예제 #1
0
 private void createSimObject(object editingObject)
 {
     if (simObjectController != null)
     {
         Instance instance = editingObject as Instance;
         simObjectController.destroySimObject(instance.Name);
         SimObject simObj = simObjectController.createSimObject(instance.Definition);
         if (simObj != null && !showInstance)
         {
             simObj.Enabled = showInstance;
         }
     }
 }
예제 #2
0
 public void createInstance(SimObjectController simObjectController)
 {
     if (instance != null)
     {
         if (!simObjectController.hasSimObject(instance.Name))
         {
             simObjectController.createSimObject(instance.Definition);
             this.simObjectController = simObjectController;
         }
         else
         {
             Log.Warning("A SimObject named {0} already exists in the scene. This instance has not been created.", Name);
         }
     }
     else
     {
         Log.Error("Could not create SimObject {0} because the instance definition could not be loaded.", instance.Name);
     }
 }