public IEnumerator PlayRangedActionAnimation(Direction directionToAttack) { if (!m_characterData.hasRangedAttackAnimations) { yield return(PlayActionAnimation(directionToAttack, waitForAnimationEndOnMissingLabel: true)); yield break; } CharacterAnimationInfo rangedAttackAnimationInfo = new CharacterAnimationInfo(Vector2Int.op_Implicit(m_cellObject.coords), "rangedattack", "rangedattack", loops: false, directionToAttack, m_mapRotation); StartFightAnimation(rangedAttackAnimationInfo, (Action)((CharacterObject)this).PlayIdleAnimation, (Action)null, restart: true, async: false); Animator2D animator = m_animator2D; int num = default(int); if (animator.CurrentAnimationHasLabel("shot", ref num)) { while (!CharacterObjectUtility.HasAnimationReachedLabel(animator, rangedAttackAnimationInfo, "shot")) { yield return(null); } } else { Log.Warning(animator.GetDefinition().get_name() + " is missing the 'shot' label in the animation named '" + rangedAttackAnimationInfo.animationName + "'.", 512, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Maps\\Objects\\FightCharacterObject.cs"); } }
protected IEnumerator MoveToDoActionRoutine(Vector2Int[] movementCells, Direction actionDirection) { int movementCellsCount = movementCells.Length; if (movementCellsCount != 0) { CellObject cellObject = m_cellObject; IMap parentMap = cellObject.parentMap; Vector2Int val = movementCells[0]; if (cellObject.coords != val) { Log.Warning($"Was not on the start cell of a new movement sequence: {cellObject.coords} instead of {val} ({this.get_gameObject().get_name()}).", 341, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Maps\\Objects\\FightCharacterObject.cs"); CellObject cellObject2 = parentMap.GetCellObject(val.get_x(), val.get_y()); SetCellObject(cellObject2); } Animator2D animator = m_animator2D; foreach (CharacterAnimationInfo item in CharacterFightMovementSequencer.ComputeMovementToAction(movementCells, actionDirection, m_mapRotation)) { CharacterAnimationInfo sequenceItem = item; SetPosition(parentMap, sequenceItem.position); StartFightAnimation(sequenceItem); while (!CharacterObjectUtility.HasAnimationEnded(animator, sequenceItem)) { yield return(null); } } Vector2Int val2 = movementCells[movementCellsCount - 1]; SetPosition(parentMap, Vector2Int.op_Implicit(val2)); if (m_cellObject.TryGetIsoObject(out IObjectWithActivation _)) { direction = actionDirection; PlayIdleAnimation(); } } }
public IEnumerator PlayHitAnimation() { CharacterAnimationInfo hitAnimationInfo = new CharacterAnimationInfo(Vector2Int.op_Implicit(m_cellObject.coords), "hit", "hit", loops: false, direction, m_mapRotation); StartFightAnimation(hitAnimationInfo, (Action)((CharacterObject)this).PlayIdleAnimation, (Action)null, restart: true, async: false); Animator2D animator = m_animator2D; while (!CharacterObjectUtility.HasAnimationReachedLabel(animator, hitAnimationInfo, "die")) { yield return(null); } }
public IEnumerator WaitForActivationEnd() { FloorMechanismAnimator animator = m_animator; if (!(null == animator)) { string activationAnimationName = animator.animationName; while (!CharacterObjectUtility.HasAnimationEnded(animator, activationAnimationName)) { yield return(null); } } }
public IEnumerator ActivatedByOpponent() { FloorMechanismAnimator animator = m_animator; if (!(null == animator) && animator.TryGetOpponentActivationAnimationName(out string activationAnimationName)) { PlayTimeline("opponent_activation", activationAnimationName, restart: false); m_animationCallback.Setup(activationAnimationName, restart: false); animator.SetAnimation(activationAnimationName, animLoops: false, async: false); do { yield return(null); }while (!CharacterObjectUtility.HasAnimationReachedLabel(animator, activationAnimationName, "shot")); } }
public IEnumerator PlayActivationAnimation() { Animator2D animator = m_animator2D; if (!m_characterData.hasActivationAnimation) { Log.Warning(animator.GetDefinition().get_name() + " does not have an activation animation.", 204, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Maps\\Objects\\ObjectMechanismObject.cs"); yield break; } CharacterAnimationInfo activationAnimationInfo = new CharacterAnimationInfo(Vector2Int.op_Implicit(m_cellObject.coords), "attack", "attack", loops: false, direction, m_mapRotation); StartFightAnimation(activationAnimationInfo, (Action)((CharacterObject)this).PlayIdleAnimation, (Action)null, restart: true, async: false); while (!CharacterObjectUtility.HasAnimationReachedLabel(animator, activationAnimationInfo, "shot")) { yield return(null); } TriggerActivationEffect(); }
protected override IEnumerator PlayDeathAnimation() { CharacterAnimationInfo deathAnimationInfo = new CharacterAnimationInfo(Vector2Int.op_Implicit(m_cellObject.coords), "hit", "death", loops: false, direction, m_mapRotation); StartFightAnimation(deathAnimationInfo, null, null, restart: false); Animator2D animator = m_animator2D; int num = default(int); if (animator.CurrentAnimationHasLabel("die", ref num)) { while (!CharacterObjectUtility.HasAnimationReachedLabel(animator, deathAnimationInfo, "die")) { yield return(null); } animator.set_paused(true); } else { Log.Warning(animator.GetDefinition().get_name() + " is missing the 'die' label in the animation named '" + deathAnimationInfo.animationName + "'.", 244, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Maps\\Objects\\BoardCharacterObject.cs"); } }
protected unsafe IEnumerator MoveToRoutine(Vector2Int[] movementCells) { int movementCellsCount = movementCells.Length; if (movementCellsCount == 0) { yield break; } CellObject cellObj = m_cellObject; IMap parentMap = cellObj.parentMap; Animator2D animator = m_animator2D; AnimatedFightCharacterData.IdleToRunTransitionMode idleToRunTransitionMode = m_characterData.idleToRunTransitionMode; Vector2Int startCell = movementCells[0]; Vector2Int endCell = movementCells[movementCellsCount - 1]; if (cellObj.coords != startCell) { Log.Warning($"Was not on the start cell of a new movement sequence: {cellObj.coords} instead of {startCell} ({this.get_gameObject().get_name()}).", 232, "C:\\BuildAgents\\AgentB\\work\\cub_client_win64_develop\\client\\DofusCube.Unity\\Assets\\Core\\Code\\Maps\\Objects\\FightCharacterObject.cs"); CellObject cellObject = parentMap.GetCellObject(startCell.get_x(), startCell.get_y()); SetCellObject(cellObject); } if (idleToRunTransitionMode.HasFlag(AnimatedFightCharacterData.IdleToRunTransitionMode.IdleToRun)) { Direction direction = (movementCellsCount >= 2) ? startCell.GetDirectionTo(movementCells[1]) : this.direction; CharacterAnimationInfo transitionAnimationInfo2 = new CharacterAnimationInfo(Vector2Int.op_Implicit(startCell), "idle_run", "idle-to-run", loops: false, direction, m_mapRotation); StartFightAnimation(transitionAnimationInfo2); while (!CharacterObjectUtility.HasAnimationEnded(animator, transitionAnimationInfo2)) { yield return(null); } } Vector2Int val = startCell; float cellTraversalDuration = ((movementCellsCount <= 2) ? 5f : 4f) / (float)animator.get_frameRate(); foreach (CharacterAnimationInfo item in CharacterFightMovementSequencer.ComputeMovement(movementCells, m_mapRotation)) { Vector2Int cellCoords = item.position.RoundToInt(); CellObject movementCell = parentMap.GetCellObject(cellCoords.get_x(), cellCoords.get_y()); bool goingUp = ((IntPtr)(void *)movementCell.get_transform().get_position()).y >= ((IntPtr)(void *)cellObj.get_transform().get_position()).y; Vector2 innerPositionStart; Vector2 innerPositionEnd; if (goingUp) { SetCellObject(movementCell); innerPositionStart = Vector2Int.op_Implicit(val - cellCoords); innerPositionEnd = Vector2.get_zero(); } else { innerPositionStart = Vector2.get_zero(); innerPositionEnd = Vector2Int.op_Implicit(cellCoords - val); } StartFightAnimation(item, null, null, restart: false); float animationTime = 0f; do { Vector2 cellObjectInnerPosition = Vector2.Lerp(innerPositionStart, innerPositionEnd, animationTime / cellTraversalDuration); SetCellObjectInnerPosition(cellObjectInnerPosition); yield return(null); animationTime += Time.get_deltaTime(); }while (animationTime < cellTraversalDuration); SetCellObjectInnerPosition(innerPositionEnd); if (!goingUp) { SetCellObject(movementCell); } val = cellCoords; cellObj = movementCell; if (cellCoords != endCell && movementCell.TryGetIsoObject(out IObjectWithActivation isoObject)) { isoObject.PlayDetectionAnimation(); } cellCoords = default(Vector2Int); } if (idleToRunTransitionMode.HasFlag(AnimatedFightCharacterData.IdleToRunTransitionMode.RunToIdle)) { CharacterAnimationInfo transitionAnimationInfo2 = new CharacterAnimationInfo(Vector2Int.op_Implicit(val), "run_idle", "run-to-idle", loops: false, this.direction, m_mapRotation); StartFightAnimation(transitionAnimationInfo2); while (!CharacterObjectUtility.HasAnimationEnded(animator, transitionAnimationInfo2)) { yield return(null); } } }