public override void PopulateFromJson(JObject jsonObject) { base.PopulateFromJson(jsonObject); m_precomputedData = PrecomputedData.FromJsonProperty(jsonObject, "precomputedData"); m_families = Serialization.JsonArrayAsList <Family>(jsonObject, "families"); m_effectAreaDefinition = IAreaDefinitionUtils.FromJsonProperty(jsonObject, "effectAreaDefinition"); }
public override void PopulateFromJson(JObject jsonObject) { base.PopulateFromJson(jsonObject); m_precomputedData = PrecomputedData.FromJsonProperty(jsonObject, "precomputedData"); m_families = Serialization.JsonArrayAsList <Family>(jsonObject, "families"); m_life = ILevelOnlyDependantUtils.FromJsonProperty(jsonObject, "life"); m_movementPoints = ILevelOnlyDependantUtils.FromJsonProperty(jsonObject, "movementPoints"); m_actionValue = ILevelOnlyDependantUtils.FromJsonProperty(jsonObject, "actionValue"); m_customActionTarget = IEntitySelectorUtils.FromJsonProperty(jsonObject, "customActionTarget"); m_actionType = (ActionType)Serialization.JsonTokenValue <int>(jsonObject, "actionType", 0); m_actionRange = ActionRange.FromJsonProperty(jsonObject, "actionRange"); m_aiArchetype = (AIArchetype)Serialization.JsonTokenValue <int>(jsonObject, "aiArchetype", 0); }
public override void PopulateFromJson(JObject jsonObject) { this.PopulateFromJson(jsonObject); m_god = (God)Serialization.JsonTokenValue <int>(jsonObject, "god", 0); m_precomputedData = PrecomputedData.FromJsonProperty(jsonObject, "precomputedData"); m_defaultWeapon = Serialization.JsonTokenIdValue <WeaponDefinition>(jsonObject, "defaultWeapon"); JArray val = Serialization.JsonArray(jsonObject, "heroEffects"); m_heroEffects = new List <AbstractEffectDefinition>((val != null) ? val.get_Count() : 0); if (val != null) { foreach (JToken item in val) { m_heroEffects.Add(AbstractEffectDefinition.FromJsonToken(item)); } } }
public override void PopulateFromJson(JObject jsonObject) { this.PopulateFromJson(jsonObject); m_eventsInvalidatingCost = Serialization.JsonArrayAsList <EventCategory>(jsonObject, "eventsInvalidatingCost"); m_eventsInvalidatingCasting = Serialization.JsonArrayAsList <EventCategory>(jsonObject, "eventsInvalidatingCasting"); m_precomputedData = PrecomputedData.FromJsonProperty(jsonObject, "precomputedData"); m_spellType = (SpellType)Serialization.JsonTokenValue <int>(jsonObject, "spellType", 1); m_god = (God)Serialization.JsonTokenValue <int>(jsonObject, "god", 0); m_element = (Element)Serialization.JsonTokenValue <int>(jsonObject, "element", 0); m_tags = Serialization.JsonArrayAsList <SpellTag>(jsonObject, "tags"); JArray val = Serialization.JsonArray(jsonObject, "gaugeToModifyOnSpellPlay"); m_gaugeToModifyOnSpellPlay = new List <GaugeValue>((val != null) ? val.get_Count() : 0); if (val != null) { foreach (JToken item in val) { m_gaugeToModifyOnSpellPlay.Add(GaugeValue.FromJsonToken(item)); } } JArray val2 = Serialization.JsonArray(jsonObject, "costs"); m_costs = new List <Cost>((val2 != null) ? val2.get_Count() : 0); if (val2 != null) { foreach (JToken item2 in val2) { m_costs.Add(Cost.FromJsonToken(item2)); } } m_castTarget = ICastTargetDefinitionUtils.FromJsonProperty(jsonObject, "castTarget"); JArray val3 = Serialization.JsonArray(jsonObject, "spellEffectData"); m_spellEffectData = new List <SpellEffectInstantiationData>((val3 != null) ? val3.get_Count() : 0); if (val3 != null) { foreach (JToken item3 in val3) { m_spellEffectData.Add(SpellEffectInstantiationData.FromJsonToken(item3)); } } }
public override void PopulateFromJson(JObject jsonObject) { this.PopulateFromJson(jsonObject); m_god = (God)Serialization.JsonTokenValue <int>(jsonObject, "god", 0); m_precomputedData = PrecomputedData.FromJsonProperty(jsonObject, "precomputedData"); }